Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Creis

Pages: 1 2 3 4 5 6 7
46
Ask a Question / Re: Self-referencing Custom Block
« on: August 19, 2014, 06:31:49 pm »
Just beware of infinite recursion (you keep calling the block within itself for infinite, basically.)

Nah, i don't think so, it will recur if one of the surrounding things is of class A, and not B. it will eventualy run out of A's

47
Ask a Question / Re: Self-referencing Custom Block
« on: August 19, 2014, 03:58:44 pm »
I'll check. Thank you.

48
Ask a Question / Self-referencing Custom Block
« on: August 19, 2014, 03:07:04 pm »
Can a custom block reference itself? Something like "Run this block with this parameters, and if X is true, run thse same block, but with THESE parameters" inside it.

49
Ask a Question / Extensions in Forge
« on: August 17, 2014, 04:08:58 pm »
i was wondering why in the StencylForge there are just 2 extensions (Resource monitor and Save Screenshot), when there are lots of them posted on the Extensions section of the forum.  Is there any reasons not to upload them?

50
Resolved Questions / Re: continuing making game on different computer
« on: August 14, 2014, 10:40:18 pm »
What I do is uploading my game to the Forge (It doesn't need to be public) and then I can download it from any machine under "My Resources"

51
Ask a Question / Re: Minesweeper uncovering
« on: July 27, 2014, 09:46:06 pm »
I'll check it out. Thank you very much!

52
Ask a Question / Re: Minesweeper uncovering
« on: July 27, 2014, 09:32:50 pm »
Split coordinates? Sounds promising. So far, whe i had to check all the tiles for the numbers thing I had a List with the coordinates Y of the rows, and "For every item of" i paired it with coordinate X 1, 2, 3, etc.
How does that split text coordinates work?

53
Ask a Question / Re: Minesweeper uncovering
« on: July 27, 2014, 09:07:13 pm »
You'll probably need some lists.  Start at the clicked tile and check all the tiles around that tile, including diagonally.  Uncover those tiles, and then add all empty tiles to a list to be checked like the first tile.  Add the original tile and any surrounding numbered tiles to another list so that you don't check them multiple times.  Then repeat the process with the tiles you put in the first list and keep going until the first list is empty.

Thank you for your answers. Rob, when you say to add tiles to a list, do you mean adding their X and Y coordinates? I mean, since they can only store numbers and text. If so, do I need 2 lists for X coordinates and Y coordinates? Or is this one of the uses of those list within a list/ 2d lists things? I don't fully understand those yet.

54
Ask a Question / Cannot Login with Chrome
« on: July 27, 2014, 08:56:26 pm »
Not a question about Stencyl, but of the webpage. When I try to login to stencyl.com in Chrome, it just sends me to http://stencyl.com/# , and it doesn't open the login screen. What could cause this?

55
Ask a Question / Minesweeper uncovering
« on: July 27, 2014, 08:19:42 pm »
I'm doing a minesweeper clone for practice. I already got down the field, mines, numbers and random mine placement using the tile API. Now I need to make that "flood" uncovering that happens when you click in an empty space, and all the empty spaces touching that space and the spaces touching those spaces are uncovered, stopping where there are numbers. Any suggestions on how should I approach this?

56
Resolved Questions / Re: Playing Music Gives an Error
« on: July 23, 2014, 02:34:55 pm »
Downloaded the same song, got the same result. The only thing that i can see is that Stencyl says that the file has metadata, and it shouldn't.

57
Ask a Question / Re: Region not following actor as it should.
« on: July 23, 2014, 01:20:30 pm »
In actor appearance, change the origin point to top left, that should do the trick. If not, try some other origin points.
Personally, origin point confuse me a bit, to be honest =P

58
Ask a Question / Re: Event not triggering
« on: July 22, 2014, 03:13:01 pm »
For the momento I fixed it by making a boolean in behaviour A, changing it to true when it is finished, then have a listener in "updating" in behaviour B for when the boolean in A turns true, and then triggering the event. But I think this is not what should happen.

59
Ask a Question / Event not triggering
« on: July 22, 2014, 01:54:53 pm »
I have a behaviour A triggering an event in behaviour B, and each time i make some changes inside behaviour B, at the momento of testing the trigger does not occur, it even prints the message that goes after triggering. The i deattach, reattach behaviour B to the scene (these are scene behaviours), saving the game a couple of times, until suddenly the event starts triggering again. What's up with that?

60
Resolved Questions / Re: Maps
« on: July 19, 2014, 03:35:58 pm »
I see, thanks for your answer.

Pages: 1 2 3 4 5 6 7