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Messages - hansbe

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Ask a Question / Re: Saving
« on: June 16, 2012, 03:00:45 am »
Ok Snails.

The problem with the code is that actor attributes are reset, whenever a scene reloads.

To remember something across scenes you can use the Game Attributes, instead.

Paid Work / Re: [Animation request] My "pixel-art" sprite.
« on: June 16, 2012, 02:50:03 am »
His upper body needs to be tilted forward while he's walking !
It still looks pretty really cool ! :)

Resolved Questions / Re: Simple scene transition
« on: June 15, 2012, 05:07:39 pm »
I think google translate is involved here .. goal .. game .. it's almost the same right ? :D

Old Questions (from 1.x/2.x) / Re: Why do x-speeds look so bad?
« on: June 15, 2012, 04:28:14 pm »
Is the x-speed problem that it starts and stops abruptly or is it that it 'jumps' during constant motion?

Paid Work / Re: [Animation request] My "pixel-art" sprite.
« on: June 15, 2012, 04:11:36 pm »
One of the benefit of graphicsgale is that you can see the animations, while you draw. Another is it has a nice palette setup. I can only recommend that you try it, since it's free...
Anyway, I'm probably not a good teacher. I've actually only done two sprites in my life. Here is my second attempt (it's an animated png , might not work in all browsers). After a while, while trying to make a third I realized how hard it would be and decided to learn blender. It has taken me over a week to get through a tutorial on character modeling and armatures (bones), so only today am I close to begin animating it.

Archives / Re: Way to Increase Participation in Forums
« on: June 15, 2012, 03:39:54 pm »
I do hope people would do a bit of both. But when you are only skimming through what other people have written, you aren't so likely to stop and say thank you anyway, but you might bother clicking a little +1. Particularily within the suggestion box threads.

Paid Work / Re: [Animation request] My "pixel-art" sprite.
« on: June 15, 2012, 09:51:48 am »
If your are doing bitmaps you could try graphicsgale.

You could start with animating a stick character and then drawing on top of the stick frame afterwards.

Paid Work / Re: [Animation request] My "pixel-art" sprite.
« on: June 15, 2012, 12:53:23 am »
You could start by looking at some walk cycles or doing overlays over another animation ?

Here's one image I didn't draw but I found it really helpful to look at:

Ask a Question / Re: Saving
« on: June 14, 2012, 06:48:49 pm »
You should post the behavior.

Okey if the backup game is called "Drip's Drop BROKEN Game Over Scene" inside stencyl, in my experience it will be reading and writing in the "Drip's Drop BROKEN Game Over Scene" folder.

So try these steps:
In windows:
1. Move the folder "Drip's Drop BROKEN Game Over Scene" out of the stencyl folders.
2. Rename the folder "Drip's Drop Final Backup" to "Drip's Drop BROKEN Game Over Scene"
In stencyl:
3. Open the game "Drip's Drop BROKEN Game Over Scene"
4. Test it.

As far as I've seen the game attributes are referenced dynamically using function calls and strings. If there is no magic involved from the compiler side, this will naturally be orders of magnitude slower than just referring directly to the value you want. I still don't think the call should take more than a microsecond, but I wouldn't put it inside an inner loop.
If you're capable of making your own class, you can create public static variables which you can use as globals. This may not be directly portable, but I don't think the effort is huge in porting it.

I would also check with the profiler if you got any substantial memory leaks. This can mess up for the cache and slow things down.

Could you open the game, go to game settings and verify if the name of the game there appears as
"Drip's Drop Final Backup" ?

Game Art / Re: Need sound effects for my game
« on: June 14, 2012, 05:38:20 pm »
Standard MIDI banks have a telephone sound, so you could make a ring ring sound easy in a program such as SynthFont, or probably many others. I think I picked up you are on a ubuntu system, so I dont know any software there.

Yeah, my reply only related to the problem with the backup. I think the backup should be salvagable. I hope you solve it quickly. Drip's drop was cool stuff!

Archives / Re: Way to Increase Participation in Forums
« on: June 14, 2012, 05:19:32 pm »
You get +1 automatically per post, so you 'level up' when you reach an amount of posts. I think the levels are at 50 100 200 400 and so on, although I'm not 100%.

I think the +1 idea could be developed a little bit more, to support different 'characters'. My idea is a dropdown choice of reasons with yes/no buttons next to it.

Was this post helpful to you ? (Yes/No)
Was this post amusing to you ? (Yes/No)
Is this post important for the staff ? (Yes/No)
Do you put yourself behind the ideas presented in this post ? (Yes/No)
I like the original creative work the author of this post has presented for the first time here ? (Yes/No)

Some of the no options here would naturally have no effect, and some alterations to the choices could be made based on which section it was made in (for instance an automatic poll in the suggestion box).

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