Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Photon

Pages: 1 ... 145 146 147
2191
Ask a Question / Dealing with slopes!
« on: May 15, 2012, 06:18:14 am »
I have been tinkering around with different codes and messing with pre-shipped behaviors to try and get what I am looking for, but it seems a bit trickier than it seems. So:

1. What is the best way to have a player transition from running up a slope to running on flat ground without having them jump up at the end of the incline (i.e. as if they were riding off a ramp)?
2. If I set friction to 0 for my player, this prevents sticking to a wall, but likewise, he has a tendency to then slide on slopes when not moving. If I turn the friction up even a little, he starts sticking to the wall. What is an appropriate remedy to this?

Suggestions?

2192
Chit-Chat / Photon Approaches
« on: May 12, 2012, 04:47:00 pm »
That is, a new Stencyl user, not like the actual light particle... unless perhaps if you live somewhere on the surface of Earth, in which case chances are an actual photon might be approaching you anyhow... but...

I found out about Stencyl through Ludum Dare. While getting into one of the submitted games I discovered it indicated Stencyl was used and considering the moderately polished quality of the game (made in the 48 hour time span of the competition, no less), I decided to check this out. So far, I must say Stencyl looks like an incredible piece of game software with A LOT of flexibility. I can program in Python and C++ (not necessarily games through for the latter), but I am thinking Stencyl might be an excellent way to make games, especially since it appears so heavily anchored in programming logic to begin with.

Hopefully I can learn how to use this powerful game software effectively!

Pages: 1 ... 145 146 147