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Messages - Photon

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Ludum Dare 32 / Re: Ludum Dare 32 - Are you in ?
« on: April 14, 2015, 06:15:58 pm »
Joke theme alert?

Ask a Question / Re: Rectangle won't appear?
« on: April 12, 2015, 07:29:35 pm »
You can't. Drawing commands are always relative to the screen. You'll have to do the math to account for it.

Ask a Question / Re: Making events happen only once!
« on: April 12, 2015, 10:36:13 am »
Can you show us the code/behavior you are using please?

Ask a Question / Re: does anyone know what this error message means?
« on: April 09, 2015, 05:25:28 pm »
It typically means you are trying to access a variable that hasn't been properly set yet. For instance, when one tries to change the position of an actor using an actor attribute that hasn't been populated yet, you might get this error.

I take it the animation you switch to is not the default animation? The actor could be getting initialized relative to the default animation and then have its position change when you change to the differently sized new one.

Ask a Question / Re: what`s wrong with my loop?
« on: April 07, 2015, 11:51:56 am »
A while loop will monopolize control until its condition is fulfilled (or it is explicitly "canceled".) If "super" is not set to false INSIDE the loop, you've potentially got an infinite loop.

Chit-Chat / Re: Recommended books for learning more scripting/coding?
« on: March 31, 2015, 05:46:54 pm »
If you are interested in Haxe and OpenFL, the OpenFL site has a nice amount of tutorials to get you started:

Ask a Question / Re: different behaviors for different tile sets?
« on: March 29, 2015, 10:22:26 am »
If collisions aren't an issue, then perhaps you can use tile metadata. When use hit said tile, grab it, check its metadata (color = red, blue, etc.) and react accordingly.

Fixed Bugs (3.x) / Re: Stencyl hangs on importing pictures
« on: March 24, 2015, 06:08:42 am »
Does this happen with the clipboard paste import as well?

Ludum Dare 32 / Re: Ludum Dare 32 - Are you in ?
« on: March 19, 2015, 08:01:19 pm »
I think its just a "for fun" thing in celebration of LD, not actually for the LD entry.

Chit-Chat / Re: I'm finally among the pro's :)
« on: March 19, 2015, 06:29:10 pm »

Ask a Question / Re: Stroke
« on: March 13, 2015, 12:03:22 pm »
Not like that I don't think. The closest thing I can think of off the top of my head would be getting the image of the actor and using it as a mask through Image API manipulation, but I'm not sure how well that would work either; I can't recall whether or not the mask is supposed to be all one solid color.

Resolved Questions / Re: Collect Coin - does not get killed
« on: March 01, 2015, 05:41:52 am »
Please post the code/behavior you are using.

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