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Messages - KonzZwodrei

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Windows / Mac / Flash / HTML5 / Re: Soultrail Saviour [WIP]
« on: January 21, 2019, 05:51:01 am »
Allright, I've changed the color to a more reddish palette for the collisionable Tiles

Windows / Mac / Flash / HTML5 / Re: Soultrail Saviour [WIP]
« on: January 21, 2019, 04:14:06 am »
I would separate more between "what you can jump on" and what not.
Right not its not so easy to read.

I actually use two different color palletts to get the effect you explained.
The background tiles are more greyish, the foreground, jumpable, tiles are a colorfull brown, like fresh wood.
Maybe it's hard to see because oft the low videoquality, is there enough difference with a realsize screenshot?

Windows / Mac / Flash / HTML5 / Re: Soultrail Saviour [WIP]
« on: January 20, 2019, 06:39:30 pm »
The first set of tiles for the indoor forest house didn't satisfy me.
I've redone some of the tiles and added a few more.
What else belongs into a lumberjacks hut?

Windows / Mac / Flash / HTML5 / Re: Soultrail Saviour [WIP]
« on: January 19, 2019, 07:17:41 pm »
The basic tileset for the forest is done so far as you saw in the last videoupdate. Storybased you will meet an important NPC to talk to who will guide you into an indoor map. As you can see I try to work every day a few hours on the game for efficient progress thus I'd like to introduce you to the the first version of the forest indoor tileset.

<a href="" target="_blank" class="new_win"></a>

Windows / Mac / Flash / HTML5 / Re: Soultrail Saviour [WIP]
« on: January 18, 2019, 02:42:41 am »
Looking pretty neat!  Try using parallax layers for the vines. Make things on different layers scroll at different speeds.. this will show depth.  Layers closest to the player scroll fastest..  layers farther away are slower. 
I allready use paralax scrolling but it's set up quite sensitive.
4 layers with a difference in scrollingspeed of 0.1 otherwise the movement looks too fast.
But I will work on that for better results, this example is just to test the tileset.

The vines tho are not a background nor a foreground, it's a tile.
Some hanging loose and others to hold some of the plattforms.

Looks great so far. Did you end up getting the RAM issue fixed?
Yeah, finally. Works great now, no issues with max ram anymore, way easier to work with  rather than having to restart each 5 minutes.

Windows / Mac / Flash / HTML5 / Re: Soultrail Saviour [WIP]
« on: January 17, 2019, 12:56:24 pm »
If you saw the last video you will notice a change in the backgrounds, I didn't like the friendly style with all the clouds and stuff so I changed it and finally started to work on the first tileset for the forest map. Enjoy.

<a href="" target="_blank" class="new_win"></a>

Game Art / Pixel Art Motion Capture [Low Budget How-To]
« on: January 14, 2019, 05:35:09 pm »
I tried something new, at least for me.
Here's a fastforward of my first try "motion capture to pixel art character".

<a href="" target="_blank" class="new_win"></a>

Windows / Mac / Flash / HTML5 / Re: Soultrail Saviour [WIP]
« on: January 13, 2019, 02:30:32 pm »
Allright community, I had some troubles with stencyls, better said Javas, max memory usage. Took me a while to fix this, demotivated on continuing the work. For me trhe tutorial on how to fix the problem didn't work, the file to replace in stencyls install folder is a pure text file so I can't use it to launch stencyl with a higher RAM.

Anyways, I've finished the raw foregrounds and backgrounds for the forest maps. Here you can see 3 hours fastforwarded withing 5 minutes. And the final result. Details for the back- and foreground will follow later and of course the tileset is still a placeholder.

<a href="" target="_blank" class="new_win"></a>

Windows / Mac / Flash / HTML5 / Re: W.I.P Project : Galaxiconia
« on: January 09, 2019, 08:05:26 am »
Really smooth gameplay!
Animations looking good.
Weaponary system is nice.
Not that kind of boring space shooter I thought.

Windows / Mac / Flash / HTML5 / Re: Soultrail Saviour [WIP]
« on: January 06, 2019, 08:10:08 pm »
This Intro is finally done with around 3-4 minutes playtime, just to get the storyplot. The beginning is partially built with cutscenes and is partially playable.

After that it's time to hit the worldmap. This is the first version I came up with. The buildings are clickable to enter the stage / map. The space scrolls and includes all  real star signs from the 12 month horoscope.

click the image for fullsize worldmap

Let me know what you think.

Ask a Question / Physics: Running up diagonal Tiles
« on: January 06, 2019, 04:57:14 pm »
Hi Community,

I got an issue with moving my character.
My character can't walk up diagonal tiles.

Gravity for the map is set to 120. Changing the gravity still makes character stuck at the beginning of a tile with diagonal collisionshape. I also tried with changing the collisionshape for the actor like in this image:

Didn't work tho. I don't want my character to jump up things like stairs, doesn't look and feel smooth for the gameplay. Depending on a sollution I will have to change my ideas for the tilesets, that'd be much unnessesary work. Any ideas?

Windows / Mac / Flash / HTML5 / Re: Cake Eater demo version
« on: January 06, 2019, 03:57:15 pm »
Although I like pixelart I think the overhaul of your graphics did well to make your game appear more professionall. Never underestimate the looks.

Game Art / FF: Pixel Art (Designen a graveyard entrance)
« on: January 04, 2019, 06:38:35 pm »
Hey guys,

I thought it'd be good to distribute some help for upcomming indie game developers. Here is a video of me designing the graveyard entrance for my WIP Game Soultrail Saviour. It's nothing special yet it can help getting an idea of making tiles with a simple program like paint and how to import tiles into Stencyl.

Click on the image for Video (3 min)

Windows / Mac / Flash / HTML5 / Soultrail Saviour [WIP]
« on: January 01, 2019, 03:13:58 pm »

Gametype: Plattformer with RPG elements
InGame Art: Pixel (by Konz)
Focus: Story and challanging gameplay

Our story (shortform): The protagonist looses his beloved one but instead of her beeing dead her soul stays stuck between life and death and appears him as a ghost. Our protagonists aim is to cleanse his beloved ones ghost so she finally can find peace. To reach his task he applies for the Order of the Soultrail Saviours who cleance those souls stuck between life and death. The only way to cleanse the soul of his beloved one is to find what holds her soul bound to earth. (do we post the ending of our stories? I mean it'd be somewhow a spoiler, as sad one.)

First impression for the forest map tiles and character movement:
<a href="" target="_blank" class="new_win"></a>

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