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Messages - chaosoul

Pages: 1 2 3 4 5 6 ... 18
46
Old Bugs (1.x/2.x) / Re: WTF kinda of red bug is this
« on: September 08, 2011, 06:59:30 am »
pretty sure thats an error on your side since there are numbers up there have you tried pressing the debug console? It's probably something wrong with your scene or behavior.

47
Windows / Mac / Flash / HTML5 / Re: another button game
« on: September 07, 2011, 03:33:16 pm »
I can accept you created a button game but why on earth would you host it onto kongregate... Its people like you that keep making stencyls reputation worse and worse.

48
Game Art / Re: What programs do yall use to make yalls art?
« on: September 07, 2011, 02:59:58 pm »
I use both graphicsgale and paint.net. Been trying out gimp but looks kinda complicated.

49
Windows / Mac / Flash / HTML5 / Re: RTS
« on: September 06, 2011, 07:48:03 pm »
Cool update one problem I see with the dragging is when dragging onto the unknown spots of map never explored before the box disappears I would like it to be kinda faded like in fog of war spots.

50
Resolved Questions / Re: Help for behavior actor
« on: September 06, 2011, 05:02:21 pm »
I don't see the reason why you want him to be killed if touching twice but I guess you would use a boolean. First create a boolean attribute. Then do under your curret collision detection set boolean to boolean+1 and then add a if block under that If boolean = 2 or greater (i dunno how to show the symbol right here) kill actor.

51
Windows / Mac / Flash / HTML5 / Re: Loony Box
« on: September 06, 2011, 04:56:18 pm »
Nice game! I'm up to 23. ^_^
Aww man I'm only on 20. Also something I find is the level restarts if the yellow block that pushes the main guy (also a yellow guy) dies which I find annoying as sometimes the main guy gets in already but the pushing block just happens to fall first.

52
Windows / Mac / Flash / HTML5 / Re: RTS
« on: September 06, 2011, 06:59:04 am »
Runs ~50fps the whole time while moving. Real impressive hope to see more soon

53
Ask a Question / Re: Mouse controlled gun
« on: September 05, 2011, 04:15:30 pm »
Theres a behavior in one of the kits I think it was top down shooter that has that behavior that could be applied with platformers as well.

54
Ask a Question / Re: Moving Enemys
« on: September 05, 2011, 02:17:59 pm »
You should try the design mode tutorial. It teaches you not only the basics of design mode but also how to make a moving enemy

55
News / Re: StencylWorks 1.1 (Preview 3) - UPDATED 8/31/11
« on: September 05, 2011, 01:52:18 pm »
Updated to Preview 4.

- Some fixes to detecting actors inside regions
- We now auto-scale collision bounds with actors that scale (slated for 1.2 but slipped in here)
- Some further bug fixes to our new running-everything-outside-the-install directory.

This is the final preview before we put the update out officially. If anything is horribly broken, let us know now.
Thought preview 3 was the last one

56
Chit-Chat / Re: Game Jolt game creation contest!
« on: September 05, 2011, 12:40:42 pm »
Even if they didn't prevent kits from being used the chances of winning with a kit is very low. Also a bit late we only got 19 days if anyone started now... Oh well.

57
Windows / Mac / Flash / HTML5 / Re: Spring Bot
« on: September 05, 2011, 07:16:12 am »
WTF I thought you were dead? Glad to see you're still active and updating your game.

58
Windows / Mac / Flash / HTML5 / Re: Dangerous Dungeons!
« on: September 04, 2011, 10:39:46 pm »
Hey, I'm not just a music composer. I'm a programmer, and I could help you with that. ^_^
OMFG ITS THE END OF THE WORLD KUNGFUFURBY A PROGRAMMER>!? AHHH RUN FOR YOUR LIFES! lol jk. Loved your nine pixel game though I'm not sure what to do after a while.

59
Shared Resources / Re: RPG Platformer Kit
« on: September 04, 2011, 08:18:36 pm »
Damn lucky guys I started school on the 22nd last month.

60
Paid Work / Re: Tower Defense example game
« on: September 04, 2011, 08:20:10 am »
O okay so we're going with waypoint idea. Though i would make more waypoints for more possibilities could you upload your game onto forge for me to see what you've done so far or should I?

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