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Topics - Almakos

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Ask a Question / Parallax using actors?
« on: August 09, 2012, 09:11:12 am »
I am trying to make parallax effect with actors and behavior from stencyl forge.

the problem with that behavior is that it moves all actors to the X of the camera right at the scene load, which is not where I placed them in scene editor. How would be the right way to make such parallax, so that actors stay on place where I placed them, but update position according to camera?

Ask a Question / Draw anything in front of foreground?
« on: July 31, 2012, 01:35:39 pm »
is it possible to have any actors appear on top of foreground?
I need parallax scrolling, but want some actors (like UI and HUD elements) appear on top of foreground. Is it  possible to achieve?
Thank you.

Old Bugs (1.x/2.x) / Black screen after Kindisoft encryption
« on: July 30, 2012, 11:57:57 am »
I have tried to upload my game to FGL and have chosen to protect game with Kindisoft. After doing that when game loads, there is preloader by Kindisoft and then game is stuck on black screen.
Someone suggested:
I think the above issue happens when you access stage before it gets loaded. I had the same issue and I fixed it by instantiating everything in an event listener of Event.ADDED_TO_STAGE instead of the constructor of the document class.
Which I am not sure how to do in Stencyl.
Is this a problem on Stencyl's side? Has anyone experienced anything like that?
Thank you.

Resolved Questions / [Resolved]Draw text if Global Attribute true
« on: July 26, 2012, 01:17:24 pm »
Hi, I am a bit confused by a situation.
I am trying to draw some text, when game attribute becomes true. However nothing is being drawn.
I have put print statement to check whether code is working and got my print blocks output in the console.
How can I make the text appear?
Thank you.

Windows / Mac / Flash / HTML5 / Moonlight is ready to shine
« on: July 25, 2012, 03:16:23 pm »
Hi to all,
after month or so of development, my game is finally ready.
It is simple, but all done by myself, which are good news.
I decided to participate in StencylJam, so here is my entry, hope you like it.

Thanks to everybody on forums for your help.

For some reason keys  like Enter, Z or R, don't work in fullscreen mode (arrows left\right work though). Is it supposed to be like that? Also I have Esc mapped to go back to main menu and it exits fullscreen mode instead. Can anything be done about this?

P.S. I am using safari.

Resolved Questions / Extra life every 1000 points
« on: July 18, 2012, 12:31:14 pm »
I have some troubles implementing this behavior. Basically it works, but after getting first extra life, every burst shot (5 bullets are shot one by one) I get 5 extra lives and I have no idea what's going on, because there seem to be no connection at all between these two behaviors...

Ask a Question / Need help with Score Multiplier
« on: July 16, 2012, 11:13:22 pm »
I want to implement score multiplier into my game, but have couple troubles with it:

I have many bouncing Actors A and each should have own multiplier. I want those multipliers to grow by 0.1 every time actor hits something.
I have different obstacles (Actor B, Actor C) which add different amount of points to the global score when being hit.

So I created attribute which grows when actor hits something. but I don't understand how can I get multiplier from Actor A behavior and use in Actor B when adding score points.

Another question is how to make float have only 1 decimal sign, because I can get numbers like 0,2000006 which are not acceptable

Thank you.

Resolved Questions / [SOLVED] Troubles with shooting in bursts
« on: July 15, 2012, 12:52:26 pm »
I am trying to make player shoot 5 bullets at once (after I press button once) with short time delay between them.
So I came up with blocks in the attachment. But I can shoot only once and so far I failed to make actors spawn with short delay. Can someone advise what should I try next?
Thank you.

Ask a Question / FPS drop during character movement
« on: July 14, 2012, 05:21:19 am »
While running game in Flash (Player) I have some actors moving without user input and FPS stays near 60. But when I am controlling character with keyboard I see that FPS is 47.
I have checked other games and there I can see this drop as well.
Isn't it possible to stay near 60 FPS while using keyboard for movement?

I am trying to set exactly 800 by 600 in scene designer but get 608 or 576 in pixels for height. I am using 2.2 version...

Archives / Work with multiple games or Stencyl sessions
« on: July 02, 2012, 10:08:39 pm »
I think it would be very useful to open several games or Stencyl applications at the same time. To make data exchange between games easier and faster.

I am using mac version, so probably windows users don't need this.

Resolved Questions / [SOLVED] multiple "Do after" question
« on: June 16, 2012, 11:29:07 pm »
Hi guys,
I want my player to flicker when hit, so I made very basic behavior (attached) and it doesn't work as expected.

What happens is that sometimes player stays 20% opaque.
Is there a mistake in behavior or it is just not very reliable to do this way in general?


Resolved Questions / [SOLVED kind of] Spawning actor by itself
« on: June 15, 2012, 01:48:20 pm »
Hey guys,
another question from me.
I have bomb which on explode creates actor (called "new explosion"). Now I want to make that explosion trigger bombs like chain reaction, so I am checking whether explosion collided with bomb and if yes, I recycle bomb and spawn explosion, but my game freezes dead, so I should force quit it when explosion hits bomb.
Can you please advise what I am doing wrong?

Resolved Questions / [SOLVED] Senseless sensor trouble
« on: June 13, 2012, 11:50:15 pm »
Hey guys,
For some time already I am failing to make sensor to work.
I've got an explosion with circle collision shape set to be a sensor. Sensor is using same collision group as explosion actor.
Then I created behavior as in attachment, but I get no feedback printed in the console.
Is there any special way I should work with sensors?

Also I cannot see collision circles when enabling debug draw, should it be like that?  :-\


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