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Messages - Almakos

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31
thank you, Mike! you saved me again )
I've checked it on both mac and iOS builds and positioning of recycled actors works perfectly well now :)
However, there seems to be a problem with fading tweens now (or it was there from the beginning)...

Some sparks re-spawn totally transparent.
I've attached video where you can see, that first 3 sparks are OK and in the next bunch there is one, which spawned transparent (one which flew to the right)

All those sparks have behaviour to fade out and die after created. So I believe newly created sparks still think they are transparent...

Anyway thank you. At least now I can proceed with that bonus score mechanics. Awesome :D

32
Hi, I've sent you PM with a game link and here are some details where to look:
Attached are screenshots of behaviours when to spawn (SPAWN BONUS) and what will happen after actor is spawned (Bonus_behaviour)

to see the bug in action you will have to drop some lanterns (arrow down) and catch some fish with hook (arrow up).

33
iPhone / iPad / Android / Re: Paratrooper Defence (iOS)
« on: June 06, 2013, 12:15:52 pm »
when I read that you've seen it on old ipods, but didn't mention DOS version, I thought that you will be interested in the original =)

I even didn't have a pc at the time when saw this game long-long time ago. I liked it, but it was far to difficult for me to play. Thanks for bringing up the memories. And good luck on the App Store ;)

34
iPhone / iPad / Android / Re: Paratrooper Defence (iOS)
« on: June 06, 2013, 10:25:56 am »
yup, I remember this game well:
http://www.youtube.com/watch?feature=player_detailpage&v=SnPUsspS-LM#t=115s
it was so hard at that time. probably because I played it with keyboard.
that b\w style is not bad btw =)

35
Chit-Chat / Re: What is your favorite game .. ever ?
« on: June 03, 2013, 03:26:23 am »
right now my favorite is Rayman Origins (still playing).
I have never seen more love, passion, joy and polish put into any game as it was put in this one.

Also I enjoyed a lot:
Aladdin (PC/DOS game)
Fallout 2 | Gothic 2 - best RPG
Counter Strike | Quake 3 - best fun for lan
Melty Blood | Soul Calibur - best fighting games for noobs

36
yeah, I have been struggling to tint colours with colours for some time and haven't done that yet.
http://community.stencyl.com/index.php/topic,21925.msg127276.html#msg127276
But I do not give up and will try again later =)

As of this recycled thing, it started just recently, so I am using previous Stencyl builds (middle of may) to avoid those bugs.

37
but I do tell them where to spawn. the problem is that they spawn where previous of their kind died no matter of what...and this is happening with very recent Stencyl versions. I somehow don't see how I can force them to spawn where I want...Or I am missing something or this is a huge problem for my kind of game.

I've attached video examples with and without bug, recorded from two different versions of Stencyl (same game). please pay attention to those bouncy lights which fly out from the ship when fish is caught. in version with bug they sometimes are not spawned at the ship location, but where previous died instead.

38
forgot to mention, that this bug appears only in Stencyl versions, which got "performance increased"
All after 19th of May have this issue.

39
I have some actors which spawn at given X,Y and when touched fly to 0,0 coordinates.
The problem is that if I spawn 10 actors and then touch them, they fly to 0,0 as expected, but if after that I spawn 10 or less again, they spawn at 0,0 coordinates instead of where I tell them to.
If I spawn more than 10, for example 15. then 10 will spawn at 0,0 and other 5 will spawn as expected.

Also some of my other actors don't reset some of their attributes on respawn.

40
News / Re: Stencyl 3.0 - Design Once. Play Anywhere.
« on: May 05, 2013, 02:12:13 pm »
for me there are just 2 bugs in Stencyl which are big pita in terms of polish.
other than that I think Stencyl is ready for serious development.
at least for what I do (and I am using lots of Stencyl's features).

41
News / Re: Stencyl 3.0 - Design Once. Play Anywhere.
« on: May 04, 2013, 12:21:21 am »
there already is a nice visual tool to create them, relatively cheap.
http://www.71squared.com/en/particledesigner
I am not advertising these guys on purpose, just wanted to let you know.
and they are working over second version of it.

update:
I forgot it is mac only. but there are other alternatives
http://flexmonkey.co.uk/FlintParticleLabRelease/FlintParticleLab.html#

42
that may stop freezes, but continuous collisions are rather useful in some cases,..this better be fixed if possible.

43
Stencyl Jam 12 / Re: Push Smiley Ball
« on: April 20, 2013, 01:01:27 am »
nice mechanics and level design. visually could use some work.
for placing arrows it would be more convenient to have dedicated HUD area instead of clicking "arrows" button every time.

let user set direction manually next time?
well done anyway =)

44
Bundled Behaviors / Re: Endless Animation [Idea]
« on: April 18, 2013, 01:53:45 pm »
This is a very nice behaviour.
I was using animation switcher of my own, but it was producing some collision jumps when animations were switching. But this one works just so well!
Thank you, Captaincomic. huge THANK YOU =)

45
iPhone / iPad / Android / Re: Gelatine puzzle(working title)
« on: January 18, 2013, 11:45:45 pm »
solid 60 fps on safari mac os.

those squares (with moving dots) are a bit confusing. I would rather fool around with that gelatin all over the level )

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