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Messages - acarnivorousocean

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Ask a Question / Re: Pause game until click?
« on: February 06, 2014, 01:52:21 pm »
When Created: Pause Game is correct.

Take everything else and put it into a separate When Updated block.  This will check every frame to see if the user has clicked with the mouse.

Ask a Question / Re: I can't sign into Stencyl and access the Forge.
« on: February 06, 2014, 11:22:14 am »
The problem is most likely that you are a Ghost-Type Pokemon, and can no longer use the mouse.


But honestly, I haven't had this happen before.  I hope you find the answers you need!

Windows / Mac / Flash / HTML5 / Re: Artillerize early game play video
« on: February 06, 2014, 02:26:46 am »
Looking good, guys!  Keep it up  8)

Just a quick note, there is a typo in Maximum Build Hight.

Ask a Question / Re: How to make a flappy bird like game.
« on: February 06, 2014, 02:21:03 am »
Making something quickly just to cash in on a trend isn't a cool idea.  Besides (having just picked up Stencyl), by the time you even got the game properly debugged, it would no longer be relevant.  You're better off not rushing it... take the time to run through Crash Course (and the forums)  and actually make something interesting.

"Begun, the Clone War has."
     -Master Yoda

Chit-Chat / Re: Favorite Stencyl games?
« on: February 04, 2014, 09:23:52 pm »
Me I do enjoy and also

A Mario ripoff with non-stompable Goombas and secret warp pipes that you just fall into freely?  And that second link clearly wasn't tested.  Why 4 Marios?  More importantly, why not make an original game?

Anyway, this game was the reason I decided to work with Stencyl.  Unfinished, but incredibly inspirational for me.

Windows / Mac / Flash / HTML5 / Re: SocioPath - not just a game
« on: February 03, 2014, 02:45:58 pm »
This looks great so far!  Reminds me of Heavy Rain, one of my favorite games.  Some of the tasks in Heavy Rain seem mundane, but I think it served to make you more emotionally invested in the characters.  I would not abandon SocioPath at this point  :)

Chit-Chat / Re: Flappy Bird...What? How?
« on: February 02, 2014, 11:50:18 pm »
Those are some strange reviews.  So people like this game because it's frustrating?

Really strange. The part that gets me is how many of them start off with 'This game is ruining my life', 'This app will be the death of me', or even a totally bashing review, all while giving 5 stars.

If the game legitimately soared to the top of the App Store on its own, then big props to the dev.  But who can tell anymore?

Chit-Chat / Re: Flappy Bird...What? How?
« on: February 02, 2014, 10:38:58 pm »
This article is worth the read.  Sad state of affairs in the App Store, if this is true and as easy as it seems to be.

Ask a Question / Re: Odd health loss..
« on: January 31, 2014, 09:16:19 pm »
Something similar happened to me before.  What I discovered was that even over the course of 2 frames, the collisions were firing twice.  To stop that, I only had the collision setting a Boolean attribute (Damage)to True.

In another block for the player, I said:

If [Damage]
  Decrement HP by 1
Do After .1 sec
  Set Damage to False

Resolved Questions / Re: New block about mouse position
« on: January 31, 2014, 07:31:20 pm »
It does  :)

Old Questions (from 1.x/2.x) / Re: Recycled Actors Lose Gravity/Disappear
« on: January 31, 2014, 07:28:35 pm »
I've seen a lot of people say on the forums, Kill rather than Recycle...apparently there were some issues with it in older versions of Stencyl. I think 3.0 took care of that issue.

Ask a Question / Re: Isometric movement with mouse?
« on: January 31, 2014, 07:13:26 pm »
Isometric quadrants could be mapped out on paper, in which you'd know exactly what sort of mouse click would constitute a 'northwest facing', 'southeast facing', etc. in relation to the affected actor.

Perhaps on that actor you could collect an x/y coordinate for where the mouse has been clicked(there's a block for that under Input), and if it falls into the applicable zone, perform the animation change.

Good luck on figuring this one out  8)

Shared Resources / Re: Simple Lockbox Puzzle (Tech Demo)
« on: January 31, 2014, 06:49:46 am »
I started animating without a tablet on an old free program called Easytoon, and boy was that tedious...this was before I found out about Flash, anyway.  Lots of copy/pasting, nudging pixels, etc.  Haha we used to have a scanner, but something happened and it broke, and I just never used it enough back then to care about replacing it.

Apologies to thegenericbanana, who has stumbled into our public PM session.

Shared Resources / Re: Simple Lockbox Puzzle (Tech Demo)
« on: January 30, 2014, 06:32:06 pm »
Just because, I'll mention that the missing string issue happens often, and, at least for me, always is when I put a game from 2.2 to 3.0 (or NME to OpenFL I think). You have to put Run>Clean Project or just run the project again and again until it runs out of missing strings.

Thanks!  I'll keep that in mind for the future, since I've yet to upgrade my projects to 3.0.

Resolved Questions / Re: A story / novel game?
« on: January 30, 2014, 05:54:29 pm »
Fight da powah!

I felt the same when I first joined, but stick with it.  Even though you don't plan on making platformers or shooters, it's still wise to run through the Crash Course lessons.  You will learn about a few things that would no doubt be helpful in other genres such as novel games.  Good luck!

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