Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - ICLHStudios

Pages: 1 2 3 4 ... 6
16
Unfortunately I won't be making it even for the Jam, it's about 10 minutes left and I've still got a couple hours of work ahead, I'm still totally gonna finish the game, and probably would have made it in time if I didn't waste most of the first day, but whatever.

All in all it was pretty fun and I'm totally gonna try again next time (as well as maybe make a fuller version of my game, Petrichor, sometime).

17
Chit-Chat / Re: What's Your Favorite Game Genre?
« on: December 24, 2013, 03:19:30 pm »
Side-scrolling Platformers, by a pretty wide margin.

18
Chit-Chat / Re: Game Reviews and Critique
« on: November 01, 2013, 09:50:18 pm »
Although I also don't use review scores for judging a game before I play it, I do put much more stock in those of Destructoid than any other place (excluding recommendations by actual friends who know my tastes). Destructoid reviewers are among the only ones I've seen that actually use the whole scale (not just 7.5 -10) and they tend to take into account the difference between what is actually good or bad and what just appeals or doesn't to them personally.

19
Chit-Chat / Re: Get to know each other better
« on: October 07, 2013, 11:43:44 pm »
I love/hate Nintendo, and I have extremely strong opinions on the Legend of Zelda and am currently working on a series of blogs completely redesigning Skyward Sword.
I'd like to read said blog posts. I consider Skyward Sword to be an incredibly flawed Zelda game.
The basic premise of the blog is:
A) Bad games aren't a big deal, they rarely mean anything bad for the industry or the art. Mostly they're just a waste of time to play.
B) Good games are a big deal, every good game significantly increases the quality of gaming as a whole just by existing.
C) Skyward Sword is a mediocre game, but could easily have been the best game ever.

Therefore, by depriving us of the best game ever made, Skyward Sword is one of (if not the) worst thing to happen to gaming. I then set about detailing how I think it could have been great. I'm probably gonna be ready to start posting it in the next couple weeks, I can let you know when I do.

20
Chit-Chat / Re: Get to know each other better
« on: October 07, 2013, 08:36:13 pm »
My name is Nathan, I'm 25, I'm a Christian with a good grasp of logic and a good enough grasp of science (homeschool rules) to be really frustrated when other Christians make us look stupid by doing strawmanish stuff like:
The main argument against evolution is "I AM NOT A MONKEY!!!"
(I mean seriously, why are you trying to argue against evolution without even understanding anything about it, or even argue at all? You can't reason your way to faith, that defeats the purpose, and if science is wrong about something that huge it's not going to be because of something so simple that you can figure it out without decades of research in the field).

I am, in order: a game designer, a world builder, a fantasy combat theoretician, a writer, and a sequential artist. I am convinced that, at least for the artist, game design is the single greatest form of art there is. I am determined to eventually create every single great game ever possible. I doubt I will succeed, but I will try anyway.

I am a quiet, introverted, depression-prone, probably sensory defensive, melancholy-phlegmatic procrastinator. I love side-scrolling platformers,  single-player FPSs, action-RPGish games, and sometimes JRPGs. I love epic fantasy novels (especially Brandon Sanderson) and shonen battle manga (Hunter X Hunter and One Piece are my favorites), and tend to write stories that are something of a blend between the two. I love/hate Nintendo, and I have extremely strong opinions on the Legend of Zelda and am currently working on a series of blogs completely redesigning Skyward Sword.

I am a crappy programmer so in the middle of being stuck in my game-making I am writing a Webcomic (well, right now I'm redoing what I had so far in preparation for launching a dedicated website, but I am looking for a colorist if you're interested), planning my first NaNo attempt in years, hopefully participating in the Sanctum OCT on DA , catching up on lots of art and animation, and working on far too many other projects at all times.

My favorite game system is GBA or PC
My favorite game is Majora's Mask
My favorite movie might be Equilibrium
My favorite book is Mistborn
My favorite manga is Hunter X Hunter
My favorite webcomic is either Homestuck or Goblins
My favorite TV show is YuYu Hakusho, Avatar:TLA, or Babylon 5
My favorite band is Blind Guardian
My favorite song is Green Hill Zone
My most anticipated game is Donkey Kong Country Tropical Freeze

21
Chit-Chat / Re: What are your goals?
« on: September 25, 2013, 12:51:34 pm »
I fully intend to make every great game possible that hasn't been made yet.

I may or may not actually ever accomplish this goal, but I will certainly try.

22
Chit-Chat / Re: Your childhood dream?
« on: August 26, 2013, 04:22:52 pm »
I wanted to be a game developer. No joke. I'm not kidding.
Same here, pretty much for as long as I can remember.

23
Chit-Chat / Re: What's the temperature where you live?
« on: July 01, 2013, 07:03:44 pm »
Wow, and I'm miserable when it's in the upper 70s. 78ish to mid 85ish is normal summer temperature around here. Fahrenheit, of course, 80 in either Celsius or Kelvin would be deadly.

24
Chit-Chat / Re: Gameplay & Storytelling
« on: July 01, 2013, 04:54:20 pm »
Also this has to be the most overdone topic for complaining about video games. Yes it's a problem but it's a problem in a sea of problems and everyone knows it exists.
My problem is that everyone is always talking about how much of a problem it is but no one is offering any solutions. Everyone is all "video game stories need to be less linear", "video games need to blend story and gameplay better", and "interactive storytelling has sooo much potential", but no one will say how to make a good non-linear story, or how to blend story and gameplay without cheapening both, or give any examples of this elusive 'potential' that interactive stories have.

So, with that in mind, I'll share something of an epiphany I had last year involving non-linear/multi-path storytelling.

I was working on writing a story, at the time I hadn't really decided whether it would be a video game or a comic (my secondary medium of choice). I had done a lot of the world building and character planning; I had basically set up the status quo of the world prior to the events of the story, as well as the events that sparked it.

I started thinking of all sorts of cool things that could happen in the story, but during the process I began to realize just how many completely arbitrary choices an author makes; I mean, sometimes something happens in a story because that's how it needs to happen in that story; but a huge amount of stories could happen in dozens of different ways and still be just as good. I started looking for these arbitrary moments and looking at how they could be chosen or avoided organically through gameplay and the game and story really started to take shape together.

For example, say there was a section where the main character was trying to sneak into a building to gather information. He might succeed, he might get found out and have to abandon the mission, he might get caught and have to try and escape, or he might fail that and have to be rescued. Any of these outcomes could potentially be very interesting, could change the future of the story (if he fails to get the information he will have to do something different that if he had it, and if he was caught he might be on the run from people trying to find him), and could easily be chosen by natural gameplay (as opposed to "take the good path? or take the evil path?" style most games use for their non-linear or interactive storytelling elements).

Now, this game isn't yet in active development, I still have a couple other projects on my plate first, but it's pretty high on my list, and I'm really excited to see how it turns out, even if it doesn't work as well as I hope.

25
Chit-Chat / Re: The Greatest Book You Have Ever Read
« on: June 07, 2013, 02:44:41 pm »
The Mistborn series by Brandon Sanderson.

26
Chit-Chat / Re: What is your favorite game .. ever ?
« on: June 01, 2013, 04:11:50 pm »
Majora's Mask.

To this day it has the best set of NPCs and sidequests ever made, the perfect balance of main quest and side-stuff, formula and variety, and challenges of skill and puzzles, the best dungeon in the entire series (Great Bay Temple), and a wonderfully cohesive and intricately designed world that flawlessly foreshadows gameplay advances in a way that makes every new item or mask an unparalleled triumph to get. It also has a great creepy/quirky atmosphere that is unlike anything else out there.

Also these:
http://www.youtube.com/watch?v=93C63lAEKwk
http://www.youtube.com/watch?v=B0ZTyCxbdok

Runners up are Super Smash Bros. Melee, Wind Waker, Metroid Prime, and Donkey Kong Country 2.

27
Chit-Chat / I have a webcomic now!
« on: May 30, 2013, 02:49:01 am »
I just uploaded the first pages of my new fantasy webcomic, The Great Fireflood, on my DA: http://fav.me/d674ji2

Not much really happens yet, but it will get pretty epic. There will be new pages every week so check it out, give feedback, favorite it, spread the word, or just ignore it if you want.

28
Ask a Question / Re: Jumping Glitch/Bug [Need Help]
« on: May 02, 2013, 04:04:29 pm »
Or you could just make the game treat that as part of it, like in Cosmo's Cosmic Adventure.

Cosmo was the first game I ever had. You win everything for referencing it.

Would that make the charecter slip and slide on a flat plane?

Only if you rely on friction to stop your character, if you make it so that they stop when you're not pressing any directions or something then you don't have to worry.

29
Chit-Chat / Re: Help naming a fantasy race
« on: March 13, 2013, 09:04:37 pm »
DIRT PEOPLE
Problem solved everyone!

30
Chit-Chat / Re: Help naming a fantasy race
« on: March 13, 2013, 06:16:56 pm »
I'd rather not call them "x-born" or "x-lings" since I'm already using those.

I'm starting more and more to lean towards just using Crynier without an English equivalent, but I'm still thinking of alternates. Right now my top contenders are Rootspawn or Grass-spawn (though the 3 s' in a row is is a little weird if not hyphenated), or maybe Medowites or Medowkin (I don't want to use grasskin cause it would sound like grass skin, which is not what I'm looking for). Any thoughts?

Also, although the plant-based names make them sound similar or related they're not. Treeborn are sentient fruits with artificial bodies while the Crynier are relatively human-like mammals who evolved intelligence when their ancestors ate the grass that grew over the site of a major magical cataclysmic event, also they mostly live on the plains.

Pages: 1 2 3 4 ... 6