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Messages - Jesse

Pages: 1 ... 4 5 6
76
Windows / Mac / Flash / HTML5 / Re: Super Rocketeer
« on: March 29, 2011, 02:50:56 pm »
I really like how the new graphics turned out - good luck with this! :)

77
Windows / Mac / Flash / HTML5 / Re: RUNNIN'
« on: March 28, 2011, 06:04:10 pm »
Yeah, that took care of it. XD


EDIT: How to play screen is up, as well as a functional pause screen.

78
Shared Resources / Re: Cutscene pack
« on: March 28, 2011, 05:45:56 pm »
This is lookin' really neat, nice job Greg! :)

79
Windows / Mac / Flash / HTML5 / Re: RUNNIN'
« on: March 24, 2011, 07:58:35 pm »
The room issue persists - I still can't figure it out. :|

I'm also having another problem with my pause button; I can't get it to stay straight (fixed) on the screen.
http://www.stencyl.com/v10/game/play/2005

I'm doing something as simple as this:
Code: [Select]
override public function update():void
{
    actor.setX((getScreenX() + 280));
    actor.setY((getScreenY() + 16));
}

.. but if you notice, it sways every once in a while.

80
Frequently, I find the need to place an actor that might stick outside of the boundaries of the room a bit; however, when I try to place the actor into the scene, it won't appear.


81
Chit-Chat / Re: Random Chat Thread
« on: March 24, 2011, 05:57:10 pm »
I love Spring, too, Irock!!  Hooray, warmer weather and beautiful green buds. <3

Ironically, in my area it was snowing yesterday and today; but it was beautiful over the weekend.

We've got some seriously bipolar weather around here.

82
Archives / Re: Changing scroll/animation speed in-game
« on: March 24, 2011, 05:41:05 pm »
Sounds good, thank you. :)

83
Chit-Chat / Re: It arrived.
« on: March 24, 2011, 05:38:51 pm »
I'm still waiting for some solid games before I go ahead and purchase this.

84
Windows / Mac / Flash / HTML5 / Re: RUNNIN'
« on: March 22, 2011, 08:09:40 pm »
Yessir. :)

I've got all the resources saved for both Retina and regular displays so the game could easily be ported in the future. The controls could easily be switched so you would just have to tap to move horizontally.

In addition, the game is fixed with the crazy music added in. The room transitions are still acting strange, however.

EDIT: What is the status on iOS porting right now by the way?

85
Windows / Mac / Flash / HTML5 / RUNNIN'
« on: March 22, 2011, 07:39:01 pm »
Hey everyone!

Check out my new, updated version of RUNNIN' - the game got a complete makeover, with additional features like leaderboards and difficulty settings.

http://www.stencyl.com/game/play/2005

Let me know what you think! :)





86
Chit-Chat / Re: Random Chat Thread
« on: March 22, 2011, 04:35:12 pm »
And yes, I've played Yellow.  And Red, and Gold, and Sapphire, and HeartGold, and FireRed, and Pearl.  I'm a fucking veteran, got me?  ...Now I feel old.  ASDKJFAD;L JFKAS Passing on Black/White though.

After playing each of the previous generations, I have to admit that Black/White was definitely a huge step forward in the series.

87
Archives / Changing scroll/animation speed in-game
« on: March 20, 2011, 09:46:16 pm »
Is it possible to add these in?

> Change the speed of a scrolling background. (I know it can be set, but I need to modify that value as the game is running)
> Change the speed of an animation playing (same as above)




88
Windows / Mac / Flash / HTML5 / Re: Fire and Ice
« on: March 20, 2011, 07:05:33 pm »
I like the concept of this.

A lot of times however, I feel like you can just press 'go' and then easily solve the level (not sure if this applies for the whole game -- I only played half so far). Maybe you could make a system that limits / punishes you for spamming 'go'?

Such a change would make the player go through more problem-solving and analysis rather than just trial-and-error. I think it would add an interesting challenge.

89
Resolved Questions / Re: What FPS do you get when playing this?
« on: March 20, 2011, 04:18:56 pm »
I'm only getting around 30 FPS.

90
Chit-Chat / Re: Irock Inquires - Stencyl interviews
« on: March 20, 2011, 04:17:48 pm »
I enjoyed this, it sounds like a great idea. :)

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