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Messages - gkhanni

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61
Working well at ios ( same game, same code). Nothing happens when click on rewarded video on android. Working well at old versions.

62
Is there anyone who has troubles about rewarded videos on Android with version 2.4 / 2.5 ? Or only me?

63
Paid Work / Re: We are buying your game prototypes
« on: May 11, 2016, 03:42:38 am »
EDIT: That said, getting paid $25 for a unique game mechanic is horrendous, don't ever take deals like that, you're messing up the perceived value of games  for everyone.

25 usd could be funny price for a unique game, i know that. But as i said we are not looking for a complete game. Check the game named "Pink Pong". Nowadays you can see many clones of that game. If you found that idea, probably can complete that mechanics in 10 minutes. I believe that many programmers have that kind of mechanics they do not think publish or complete. So 25 usd is better than zero. Anyway, that was just a sample to explain the process.  Unique mechanics -which i really like- worths too much.

64
Paid Work / Re: We are buying your game prototypes
« on: May 11, 2016, 01:24:34 am »
First showing concepts before talking lrizes is already a bit shady to me. You can run of with those ideas any time.

Every prototype deserves different prices. We dont offer standard costs. It could be 25 usd or 500 usd. I cant tell any price without see them.

65
Paid Work / Re: We are buying your game prototypes
« on: May 11, 2016, 01:18:20 am »
Hi! This sounds really interesting. Could we have some more information about your company?

Hi tigerteeth.  You can check http://www.cappuccinogames.co

66
Paid Work / Re: We are buying your game prototypes
« on: May 10, 2016, 12:29:22 am »
I have 2 almost complete games please contact me at cybestbuyit@gmail,com my company website is piccolointeractive.com

Hello mariosat. Flappy Friends Arcade is really cool. Especially i loved the arts. But as i wrote we are looking for unique game mechanics or strongly modified of famous games.

Regards,

67
Paid Work / Re: We are buying your game prototypes
« on: May 10, 2016, 12:27:36 am »
Please send me an email to info@theindiestation.com with the prizes you offer.

We have to see the prototypes first. Then, we could discuss about the prices.

68
Paid Work / Re: We are buying your game prototypes
« on: May 09, 2016, 12:45:20 pm »
We are only looking to unique, one or two type mechanics

What?
We are only looking to unique, one or two type mechanics

Sorry, one or two tap ( touch) game mechanics.

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Paid Work / Re: We are buying your game prototypes
« on: May 09, 2016, 12:38:24 pm »
I have way to many prototypes LOL...
What kind of requirements do those projects need?

We are only looking to unique, one or two tap / touch mechanics

70
iPhone / iPad / Android / Re: candle escape (android)
« on: May 04, 2016, 12:35:10 am »
Heh. We are working on a similar style game. Let me give you couple of advices if you accept;

-You should determine a point to reach. This is important because once the player catches a rhythm, he / she can play the game with only one direction. For example, i only use swipe down. Played the game 15 mins but never used swipe up, right or left.

-You should use different kind of squares. The games only about speed change could be bored for the player.

-Also you should use different kind of candles to unlock.

-About the difficulty, yes it could start a little easier but general i think difficulty is fit for addicted players.

Anyway, good job! One of the unique style games i saw made by Stencyl. Hope you can reach success. Congrats! 

71
Paid Work / We are buying your game prototypes
« on: April 30, 2016, 04:31:52 am »
Hi Stencylers. We are looking to buy your game prototypes made with Stencyl. It is not important your game includes cool arts or sounds. Also it is not important to be a completed game. We are only interested in unique game mechanics.  What we are looking for?

-One touch or two touch games. (preferably one touch) -Could be long tap,short tap,double tap or slide-
-Mechanics should be unique (preferably something we didn't see on game stores or strong modified versions )
-Arcade or puzzle genre.

If want to show your prototype, just PM me swf files. If we like it and agree on price, payments will be done via PayPal.

(Return of your PMs could take couple of days)

72
Ok, i fully understand ! *MEA CULPA!* SORRY for my question ! I edited my question above !

Thank you for your answer, and again, from the bottom of my soul ! i wish you ALL THE BEST for you and your Game ! I'm happy for you, to see you featured in Apples AppStore ! I mean, this is a Goal, we all have :-)  CONGRATULATIONS!

Welcome. Thank you again.

73
Quote
Hey, check PM.

Why ? C'mon, not a single word about your revenue and no answer about "publisher or not" ?! Why so shy and why all the secrets ?
Don't make a Forum post if you don't want to answer any questions !  Anyway. Congratulation for your success !

Hey Vectrex, thank you! The conversation about "publisher or not" is more complex for us and i am sure that will open new dialogues between Bhoopalan and me. I didnt want to waste extra spaces on this topic for that kind a dialogue, because it could be longer.

And the answer of the questions are;
About publisher "both at the same time".
About revenue "i am not a single man and because of being company it is not permitted to share revenues in public."

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Hey I was wondering if you went via publisher for this game?

Hey, check PM.

75
But I still felt like telling... Your game gets hard so fast. But so what? It's already topping the charts.

How's the game revenue till date? Could you share any specific insights into that?

The point is simple. There are two groups who install the games. Visitors and players. Players want to feel that "yes i can do it" once they see the game. At the same time they are boring quickly with easy games and delete them without watch rewarded videos or spend money. We dont want to lose that group.

Sorry, can not share net revenues. But i can tell that ad revenues are pretty cool for till date.  We are above the marketing budget.

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