Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - gkhanni

Pages: 1 ... 5 6 7 8
91
The bug has been fixed by latest Heyzap SDK.

92
Waiting for a month i think. I think you should start convert your single touch events to multi touch. It'll be shorter.

93
robin can you check unity ads on iOS? i have them enabled for rewarded video ads and they are showing ok and the blocks are working fine  but once i have finished watching a video and i close it none of my touch events work anymore... and i have to close my game and restart it. I have seen several videos (adcolony, heyzap, chartboost) and this is only happening to me when a unity video is displayed. oh and on android all is working fine, this is just on iOS.

i'm testing on an ipad mini 2, ios version 9.1

It is about HeyZap SDK. I talked with HeyZap team, they accepted there was similar touch-event problems on previous SDKs but they thought they fixed it. I am still waiting the latest non-beta SDK for solution.

Multi touch and on screen button behaviors have no troubles about it. But they are not useful like single touch events. You can create temporary solutions with them.

94
Paid Work / Re: Z-Index Behavior (PAID)
« on: October 16, 2015, 12:56:43 am »
Hello. Sorry for late reply.

1) Yes last created spike.
2) Just send back of previous layer. Actually i want the view of attached image.

95
Paid Work / Z-Index Behavior (SOLVED)
« on: October 13, 2015, 12:55:08 am »
Imagine an isometric actor. (Such as  a spike)

Look at the attached image. Actors will be spawn in that order forever.

(For example; The spike will be spawned at a certain coordinate such as 326,140.  Its x-speed is -8, y-speed is 4. So they will move to SW. If x of last created actor is 320 a new spike will be spawned and will be sent back of a layer. Actually, i did this thing but the order of spikes are not regular. I can also send my sample to you.  )

You can send private message to me.

NOTE: Please don't send a message if you don't have enough Stencyl expertise. I have some experience about paid works. It looks easy but it is not. Layer ordering needs a complex behavior. I also tried the behaviors on StencylForge but they are not work with these kind of layering.

96
iPhone / iPad / Android / Re: Are You Ready To Climb The Stairs?
« on: May 23, 2015, 10:40:39 am »
That looks like an awesome game; downloading. It plays quite nicely actually.

Thank you for your comment. I hope you will like it. It is quite hard as nowadays trend games.

97
iPhone / iPad / Android / Are You Ready To Climb The Stairs?
« on: May 23, 2015, 08:17:26 am »
Meet with the very hard minimalist arcade game.  How high can you go up?

For Android http://bit.ly/1cbtuVp
For IOS http://bitly.com/1FAr3td



98
Paid Work / Need A Behavior For Color Match (Closed)
« on: May 20, 2015, 02:20:27 am »
Hi guys. I need a behavior about color match. If the boxes are same color in row, in column or L shape the boxes will die. You can think some kind of tetris. That's it. I have the prototype design elements and .stencyl file.

If you interest in please contact me via message with the prices. I can give the details to you.

UPDATE: I had dealed with someone but he lost after took half of the payment. So still need a developer.

Regards.

Update: Found.

99
Anyway, actors are not collide with Box2D if actor's affected by gravity is no or can't be pushed.

I switched physics to simple. They are colliding with each other if they hit bottom or top but no colliding if hit left or right. Version is 8376 and 2 of previous versions were the same.

100
Good work ! Congrats !

101
Bug Archives / Font Color Bug
« on: April 09, 2015, 06:16:36 am »
Hello. I am using external fonts. When i change the color of fonts there is a graphical problem on iPad. You can see the lines under drawings.
I tried all of combination but last trying was custom. (only letters i use and numbers). If it is white, there isn't any problem. iPhone devices work fine.
Any suggestions about how can i fix it?

102
Paid Work / Re: We are looking for teammates (PAID)
« on: September 17, 2014, 06:07:52 am »
Thank you for your response Johantri.  Great portfolio you have. Unfortunately, our artwork team is strong too. But i saved your website. Maybe in the future you can help me on other projects.

Regards.

103
Paid Work / We are looking for teammates (CLOSED)
« on: September 17, 2014, 12:32:20 am »
Hi Stencyl Family,

Do you want to participate in a professional project? Do you like Fantasy Role Playing? Are you an expert Stencyler? If yes, you are at the right place.

We have just started to develop a licensed TD (Tower Defense) game which sets in Realms Of Athalon.  What is the Realms Of Athalon? A Fantasy Book Series as Forgotten Realms, Dragonlance or the LoTR. If you interest you can check http://www.athalondiyarlari.com/eng/indexeng.asp and take more information.

The game will be a TD, but we are planning to add FRP elements on it. So it will be different with the known TD games. Character level ups, magics&skills, directly character effect on towers and of course the story. They are the some of FRP elements we will use. (There are some little secrets) The basic prototype is ready and it is time to convert it a whole game.

What we are looking for?

-Someone love to develop games
-Someone has big dreams in game industry
-Strong behavior creation ability
-Who can push the limits of Stencyl. (Actually there is no hard limits)
-Strong extension knowledge or who skilled in create extensions.
-Who can regularly work on it. (Doesn't matter have a job, or being a student. We are not looking for a full-time workers. If you have 2 free hours in a day that will be enough for us.)
-And of course friendly :)

What we offer?

It depends. First, you can work with us pay per hour or pay per step. You can offer your hourly price, and we can discuss on it. This part is the easiest way for us and you.

Second, you can be the project partner. (Yes, that's right) We offer a share to you with an official agreement, and you can earn more & more cash than the first option.

What we did before?

Check www.themnuts.com (Squiroll-IOS) , www.monsterbattlearena.com (Monster Battle Arena Desktop-IOS)

Attaching some screenshots for the project. I hope you will like them.

You can contact with me via directly message or you can drop your contacts under this forum and i can reach you in a short time.

Regards

104
1) Installing inthebox-macros on haxelib: Done
2) Creating application on Facebook: Done
3) Downloading extension pack and unzip it under plat/haxe/extensions: Done
4) Copying code in PROJ-Info.plist and changing fb123456789123 between App_Id strings: Done with TextEdit (not opened with Xcode it says: Data could not be read because it has been corrupted, but it saved with TextEdit)
5) Opening game, enabling extension under settings, re-opening game: Done

There are no any blocks under Custom / Extensions it is full empty. I can work with other extensions well but not with this. Any suggestions? 

105
Old Bugs (3.x) / Re: Extension enable, but not activation.
« on: March 02, 2014, 04:23:12 am »
Same thing here for Facebook Extension. I did every step in documents correctly but not seen blocks. Other extensions are working well except Facebook.

Pages: 1 ... 5 6 7 8