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Messages - Exportforce

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Ask a Question / Re: Camera Follow Player
« on: May 17, 2017, 11:42:59 pm »
This is all I needed for my jump n run test to have the camera follow the player smoothly.

Ask a Question / Re: Destructible Block
« on: May 17, 2017, 11:38:16 pm »
The problem is, the "hits" thingy is being called per frame. So, when the player stands on the tile it's gone after 3 frames.

Compiled game:

I am currently almost finished with the game and it works quite fine, BUT!
After the game ends I have the "do after 5 seconds" where I re-initialize all variables but for any unknown reason it keeps doing that for a length of 5 seconds and after that the game starts to run as it should.
Why is it now reseting all of the values for 5 seconds instead of once?

thanks for help

edit: I set the "timer" only to 5 seconds to be able to make quick checks. The standard timer is at 30 seconds. The 5 seconds do not come from "timer". And I have nothing declared with 5 seconds anywhere else.

edit: The time in which the variables are permanently reset for 5 seconds is the time I use for "do after X seconds"... he not only does whatever I say AFTER the said time but he also keeps that active for the same amount of time. If I say "do after 60 seconds" it will fix the variables after those 60 seconds for 60 seconds.

edit 2: okay I got the problem... in the X seconds that I let the game "wait" it re-initiates that sequence once per frame... >.<

Yeah I thought that at some point too...
Still only ever worked with events, never used behaviours before.

edit: Got everything to work


I am trying to fiddle around with a bit more user interaction and wanted to build a super simple game that creates bombs which the user has to click to "disarm" them. So I want to let the game create one bomb every 3 seconds. Per bomb per second the player score goes from 100 one down until it reaches zero, where the game shall end.
I tried the following codeblock on "create", "draw" and "update" but either get a freeze screen or the following error:

I tried to say "while last created actor is alive -> decrease score by 1 each second"


Error:  game freeze
Can anyone point me a bit into the right direction?

Ask a Question / Re: RPG Enemy Variables ?
« on: May 31, 2016, 12:49:43 am »
As you'd expect, lists are best used to store collections of things. You can use lists for things like:

Lists may be the best answer in this. As for updating the values, you can loop through the list .

The problem is, that Lists are one dimensional and so I would need to create one list for each stat and each line in all lists have to be setup. So if I would have 15 stats I would need 15 lists... That to manage is more then a problem :/

What kind of rpg is it?

It will be a clicker RPG, but with more depth.

Ask a Question / Re: RPG Enemy Variables ?
« on: May 30, 2016, 10:36:55 am »
But for what I want to build I can't use random stuff. Everything has its own values :/
I will never understand why we don't have arrays, they'd make everything so much easier.

Ask a Question / RPG Enemy Variables ?
« on: May 29, 2016, 08:44:32 am »

I am sitting on a new game. One part is enemies and those need multiple variables like HP, STR, DEX, INT, Level and a few more.
I could create 10 quadzillion of lists and set the variables for one enemy each line, but that would be ugly as hell and updating would be a pain in the rear. What is a good approach to store infos like that ?


Extensions / Re: 2D List Extension
« on: November 12, 2015, 04:35:18 am »
Is there a way to edit the lists "visually" ?
Meaning in an overview you would have in an excel sheet?

Ask a Question / Re: Kong-API Question
« on: November 08, 2015, 04:56:25 am »
No one ? :(

Ask a Question / Kong-API Question
« on: November 06, 2015, 09:52:47 am »

I wanted to ask how the Kong API works. I have no problems getting the Username, but I fail in adding highscores or stats. They don't show up.

Ask a Question / RPG - Droprates and Monster/Character Values
« on: September 27, 2015, 10:00:10 am »

I am atm struggling with 2 big problems.

The first one is the creation of enemies and characters and their corresponding values.
For small stuff a few lists with matching ids are enough. But when you are starting a bigger project, this way is totally inacceptable.
So how could I create e.g. an enemy with multiple values, without having to create each single value of each single enemy as a single variable ?

More or less the same with droprates. How could I add a droprate value to an item in a usefull way, so I can realize droprates ranging from 100% to droprates like 1:1000000  ?

thanks in advance!

Ask a Question / Good way for EXP->Level?
« on: September 09, 2015, 11:26:15 am »

just wanted to ask, what is your way to when you create an EXP and Levelsystem?
I am currently experimenting different ways, but they all feel quite clumsy and not handy enough...

Windows / Mac / Flash / HTML5 / [Flash][Beta] The Nameless RPG
« on: July 22, 2015, 12:09:56 am »

  • 12 Enemies
  • Weapon Upgradesystem
  • Enemy Raritysystem

It is still plain and simple, to test all features for being bug free.
Nameless RPG is a clicker game, with no idle features (yet).
The weapon upgradesystem works a bit different. Always when you buy an upgrade you have a chance to fail or succeed. If you fail, your weapon won't change but the price will decrease. If you succeed your weapon will get stronger and the price will go up.
Yes the first enemy is a bit tough but it will get better with later enemies as the rewards raise with them! Also enemies have a raritysystem. The more rare an enemy is, the more rewards you will get from them. Also they are visually bigger than weaker versions.

Suggestion Archives / Re: Complete Math-Rework
« on: July 21, 2015, 12:39:24 pm »
Are you saving the game after enabling the extension or do you just close and reload?
Just closing it, as the tool says but from the question I think I'll try with saving the game first ^^

edit: Yup now it's activated, but can't find my new block.
Can I send you my test extension so you can tell me if I did something wrong ?

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