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Messages - redpesto

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16
Ask a Question / Re: Rocksteady timing?
« on: April 11, 2012, 02:56:52 pm »
http://community.stencyl.com/index.php/topic,2060.msg14319.html#msg14319

This one is the most accurate i've seen and allows for different tempos. Hope that helps.

That thread looks great! Thank you for pointing it out  8)

17
Ask a Question / Re: Rocksteady timing?
« on: April 09, 2012, 07:55:50 am »
Attached is the actual .SWF.


18
Ask a Question / Rocksteady timing?
« on: April 09, 2012, 07:54:18 am »
I was just over at this thread: http://community.stencyl.com/index.php/topic,8546.0.html and have been making a timer myself this morning. A little different to the one in the thread as mine is more a macro-timer for a music game; bars, beats, 8ths of beats plus a real world minutes and seconds. Here's the code:



Two questions:
I need the timing to be as solid as possible, if I have a scene attribute that checks bar, beat and 8th beat to tigger events - is that the best I'm going to get it? And if everything is checked off against this one clock, syncing should be good right?

and is my timing right in the example? (heh) Things like, Seconds start as 0, when reach 60, reset to 1 etc... can someone just check over my numbers - will be very appreciated :)


19
Simulator is Version 5.0 (272)
xcode Version 4.2.1, Build 4D502.
iOS SDK 5.0

20
Old Bugs (1.x/2.x) / Re: Rotation/Spin incorrect
« on: April 03, 2012, 02:57:06 pm »
try spin by 359 then after that set to 0

Okay cool, I'll give this a go and report back.

21
Old Bugs (1.x/2.x) / Re: Rotation/Spin incorrect
« on: April 02, 2012, 03:11:39 am »
Has this been fixed in 2.0? Can someone test it for me? Thank you!

22
Ask a Question / Re: Region Attributes
« on: March 22, 2012, 03:06:45 am »
Ahhh I see. Yep, changing the actor behaviour works, I would never have worked that out by myself! Thanks y'all  :-*

23
Ask a Question / Re: Region Attributes
« on: March 21, 2012, 05:35:18 pm »
Hi Rob,
They are in the scene editor (attached is a screen shot). My actor moves vertically from the top of the screen down and I want it to print each region it's passing over in the console.

Also attached is a screenshot of the blocks I'm using.

24
Ask a Question / Region Attributes
« on: March 21, 2012, 04:24:51 pm »
Hi, how do you name Region Attributes properly?

I have three regions 0, 1 and 2. And I've gone to Attribues and selected Regions and named them Region 0, Region 1 and Region 2.

My actor passes across each region in turn and I have a 'IF Self is inside REGION 0 Play Sound' attached to an actor, which works but I can't get it to work (and therefore play a different sounds) for Region 1 or 2.


EDIT: Just realised in the console I'm getting a constant 'Region does not exist' read out. That might be because I've got things in the Always?

Guide to tracking an Actor passing through Regions please  :D

25
I still get the no sound in the simulator - are we still waiting for an Apple update?

26
Hi Jon, yep got it working with the sound channels/stop sound channels blocks - I was convinced they worked in Flash only - great that they are now over in the iOS build, thanks.

27
Hello chaps, nice to see you all again :)

I have two buttons, when you press button 1 it starts to play a sound. When you let go the sound stops. If you press button 1 again it starts the sound again from the beginning. Perfect.

Button 2 does exactly the same thing. But the way I got this to work is by using the Stop All Sounds command. I would like this sounds to act this way (retriggered every time you hold the button down) but independently, so if you let go of button 2, the sound for button 1 will carry on playing if you have   button 1 still held down.

Here's the example (You can click on the buttons and/or press Z & X) to trigger the sounds:
http://www.stencyl.com/game/play/11635

Here's the very simple code:


So, to reiterate, the buttons working exactly how they do in the example but not stopping each other's sounds.

Hope that makes sense ;D

Help and advise, as always, very much appreciated,

28
News / Re: StencylWorks 1.4.1 (Released on Jan. 22)
« on: January 23, 2012, 10:53:13 am »
Are the rotation bugs I experienced fixed now?:
http://community.stencyl.com/index.php/topic,4183.msg27248.html#msg27248


29
Ask a Question / Re: Outrun style movement
« on: January 16, 2012, 06:55:58 am »
Out Run doesn't use the same type of zooming/tilt effect as Mode 7. The 'Super-Scaler' 3d effect from those early Sega games uses small cut up sprites, stacked on top of each other to give the illusion of perspective & then scaled in size as you move. Mode 7 tends to be a big chunk of background art zoomed in & tilted out to give perspective/movement.

Both techniques are possible in Stencyl but will be advanced, CPU intensive & need some serious Maths to get working convincingly.

30
Old Bugs (1.x/2.x) / Re: mstream: Media stream daemon stopping.
« on: January 15, 2012, 12:07:57 pm »
Right you are, finally got my certs & profiles in place and published the app to my phone and it works great. Was amazing to see my little app running on my iPhone and being able to show other people - I made the whole thing from start to finish in a few hours - Stencyl is sublime, such a fast work flow from idea to iPhone.  8)

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