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Messages - jlsheriff

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16
Oh i assumed that would adjust the speed itself and not make it start spinning.  Sweet.  Thank you.

17
I'm sorry for asking so many questions lately, but I really love this game I'm making, and I want to do things right.   8)

I have about 30 actors in my scene that rotate 360 degrees 2 times every second.

Should I use the Tweening code block for spinning? (using it now, but getting laggy)

Should I make an animation of it instead of code for it?

Or are there other ways to do it with Minimal cost to FPS?

You guys all rock by the way!  I've fixed a lot of things and gotten much farther with your continuous help and support!

18
Resolved Questions / Re: Need a hand with script!!
« on: November 08, 2012, 06:50:23 am »
Have you tried setting every actor to not be effected by gravity in the physics menu?  Then have the one object be effected by it.

19
Thanks ipe 369!

I got the spawners to start spawning when i got into their region.  However, I have many spawners on a level and when I enter one region they all start spawning, and I don't want that. 

I have many regions that each apply to 1-3 spawners that I would like to assign them to. 

Is this possible?

So far you got them to spawn for me which is a great first step!

EDIT: Problem Solved!

20
Ask a Question / Re: Isometric Movement (8 Way)
« on: November 08, 2012, 06:01:31 am »
I made my own 8-Way movement behavoir, which also has the actor showing the correct animation of which way it is facing when it stops walking. 

Doing the diagonal movement before setting the 4 way morement also lets you set diagonal walking animations.

Here is the screenshot of mine:

21
Game Ideas / Re: Black: Pixel Ninja
« on: November 07, 2012, 06:25:53 pm »
Ok so I read that all way before I decided to give you ideas made of pure gold!!  My memory ain't what it used to be, but I guess great minds think alike. 

:P

Hey if you ever want to test my game or throw in ideas just let me know, pm me or whatever.  I like the way you think about games.

The gamer can have deep feelings of fun, build egos with their character, and even be passionate about the story, even when the game isn't flashy and full of the filler stuff we see fail often.

22
I've deleted every actor from the scene, which is the only scene so far, and still the same thing.

23
Would it have something to do with attributes at all?  Because I tried creating one or two for that logic but also deleted them after the bug started.

As of now this is the error message:

TypeError: Error #1034: Type Coercion failed: cannot convert stencyl.api.engine::GameState@5fed0b1 to stencyl.api.engine.actor.Actor.
   at stencyl.api.engine.behavior::Behavior/initScript()[/home/stencyl/stencyl.net/jenkins/jobs/StencylWorks-Dist/workspace/plaf/flash/root/stencyl/api/engine/behavior/Behavior.as:109]
   at stencyl.api.engine.behavior::BehaviorManager/initScripts()[/home/stencyl/stencyl.net/jenkins/jobs/StencylWorks-Dist/workspace/plaf/flash/root/stencyl/api/engine/behavior/BehaviorManager.as:109]
   at stencyl.api.engine::GameState$/initBehaviors()[/home/stencyl/stencyl.net/jenkins/jobs/StencylWorks-Dist/workspace/plaf/flash/root/stencyl/api/engine/GameState.as:708]
   at stencyl.api.engine::GameState/loadScene()[/home/stencyl/stencyl.net/jenkins/jobs/StencylWorks-Dist/workspace/plaf/flash/root/stencyl/api/engine/GameState.as:556]
   at stencyl.api.engine::GameState/begin()[/home/stencyl/stencyl.net/jenkins/jobs/StencylWorks-Dist/workspace/plaf/flash/root/stencyl/api/engine/GameState.as:300]
   at Function/<anonymous>()[C:\Users\Yogi\AppData\Roaming\Stencyl\stencylworks\preview\scripts\MyAssets.as:237]

24
I should've mentioned that!

It all started when I attached a behavior that is supposed to "print" something in the debug screen when

Player's X location - Actor's X location = Absolute Value of 300 and Player's Y location - Actor's Y location = Absolute Value of 300.

I was trying to see if that condition actually worked, and then the bug popped up when I went to text it.

Problem is, I deleted that behavior and everything associated with what I did. 

The only behavior I have in the entire game now is my Walk behavior which i have not changed in days.  I've taken the behavior off of the actor involved and I don't know what to do. :(

25
This is what it says:

TypeError: Error #1034: Type Coercion failed: cannot convert stencyl.api.engine::GameState@47160b1 to stencyl.api.engine.actor.Actor.
   at stencyl.api.engine.behavior::Behavior/initScript()[/home/stencyl/stencyl.net/jenkins/jobs/StencylWorks-Dist/workspace/plaf/flash/root/stencyl/api/engine/behavior/Behavior.as:109]
   at stencyl.api.engine.behavior::BehaviorManager/initScripts()[/home/stencyl/stencyl.net/jenkins/jobs/StencylWorks-Dist/workspace/plaf/flash/root/stencyl/api/engine/behavior/BehaviorManager.as:109]
   at stencyl.api.engine::GameState$/initBehaviors()[/home/stencyl/stencyl.net/jenkins/jobs/StencylWorks-Dist/workspace/plaf/flash/root/stencyl/api/engine/GameState.as:708]
   at stencyl.api.engine::GameState/loadScene()[/home/stencyl/stencyl.net/jenkins/jobs/StencylWorks-Dist/workspace/plaf/flash/root/stencyl/api/engine/GameState.as:556]
   at stencyl.api.engine::GameState/begin()[/home/stencyl/stencyl.net/jenkins/jobs/StencylWorks-Dist/workspace/plaf/flash/root/stencyl/api/engine/GameState.as:300]
   at Function/<anonymous>()[C:\Users\Yogi\AppData\Roaming\Stencyl\stencylworks\preview\scripts\MyAssets.as:237]

26
Anyone remember the Gauntlet series? 

My game has spawners that sit in place, and when a player gets near it keeps creating mobs until you destroy the spawner.  Very much like Gauntlet mechanics if not exactly like it.  The spawners create one kind of monster that is relevant to the spawners type.

Something like this is what I'm trying to do:

If Player enters region X and Spawner X is alive
     Then spawn monster X at region Y every X seconds

I haven't dealt with regions before, and I'm not sure if I would need attributes or what to do this, but I'm hitting a wall here.

Any help would be appreciated!!!

27
Game Ideas / Re: Black: Pixel Ninja
« on: November 07, 2012, 11:11:52 am »
Ninja Stars.  Which I think I do see already in your pictures.  :D

Maybe you could think about having them become flaming ninja stars later in the game, or electric ones that shock the enemies. 

Maybe you press a button that makes your ninja's animation push up against the "back wall" like he's being sneaky and just show the eyes.  It could be useful for dodging traps, obstacles, enemies.  If you could only do that for like 2-3 seconds at a time, that would add the challenge of timing things just right to get through a tight hallway that has traps and such.

Just gettin' your head spinning here, I don't expect you to use any of these ideas ^_^

If you need a beta tester at some point let me know.  I'll look for bugs :)

28
Game Ideas / Re: Black: Pixel Ninja
« on: November 07, 2012, 06:06:18 am »
I really like it.  And I do mean it!  It sounds like you are giving it a lot of thought, and who doesn't like ninjas?  I look forward to seeing more and hopefully the finished product.

29
Ask a Question / Re: Screen and HUD boundaries; Is it possible ?
« on: November 06, 2012, 12:53:34 pm »
Problem Solved my good sir!!!

I had to use a combination of these solutions to fix the camera issue.  I made the camera's x value to be the player's x value PLUS 160, and I had to add ten more columns on the right side of the scene and ten more columns on the bottom part of the scene that the player cannot go to.

Thank you so much for your dedication to helping people!  You just made me one step closer to releasing the most epic game ever :)

30
Ask a Question / Re: Screen and HUD boundaries; Is it possible ?
« on: November 06, 2012, 11:52:01 am »


Okay, I get what you mean I think but I don't see how that will fix my issue, since it is different.

This is a picture of my HUD.  Notice the amount of space to the right, which will be the minimap, inventory, and status/menu stuff, etc.  I need that to be full opacity and shown at all times, and I want my game to have that nice border around it.

My game is 960x640
The camera and player is centering at 480x, and 320y when i use the camera follow behavior.
I need it to center at 320x, 320y as if the hud isn't even there.

Is this possible?  If you didn't notice you can scroll to the right in the picture i provided to see the whole thing if you resolution isn't huge.

EDIT: Also is there a way to set the camera boundaries to what I have visible, and have it center in that box?

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