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Messages - Jon

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Journals / Re: Merrak's Isometric Adventures -- Revisions
« on: October 30, 2016, 12:14:55 am »
For starters, the usual platforming is tricky in isometric perspective. It's particularly hard to gauge jumps.

This. I kept dying in one room because I wasn't able to visualize how to make the correct jump.

One solution is to draw a shadow underneath the character. This is what the devs did in Super Mario RPG and is practically required at points to proceed.

Stencyl Jam 16: "Spooky" / Re: The winners have been announced!
« on: October 22, 2016, 05:55:50 pm »
I've gotta say, I'm pretty surprised that my game Skelly didn't get any special recognition. Definitely put a ton of effort into it, but maybe that's just my own personal bias speaking. Perhaps if I had been able to complete everything I had planned for the game, I would've had better luck.

That being said, congrats to all the winners! House was one of my favorites -- more of a horror than spooky if you ask me, but I guess that counts too.

As has been the case for the past few jams, the judging process is entirely independent of Stencyl. Occasionally there may be surprise exclusions, but keeping the judging independent ensures that the process is fair and unbiased.

As others have said, the entry pool was noticeably stronger this time and the winner pool was expanded out from 3 to 5 because of that.

I'd  personally like to thank everyone who participated for making this jam a success. The entries as a whole were more thoughtful and well crafted than we've seen in the past, and we'll be promoting them over the coming weeks over social media.

We'll definitely try to run jams more frequently and are thinking about holding an end-of-year jam with a similar format and timeframe.

Stencyl Jam 16: "Spooky" / Re: Cumulative Scoring System
« on: October 06, 2016, 10:33:13 pm »
Who are the judge's?

Usually, it's a combination of the organizers and a few respected game developers who come together. We usually don't disclose this for privacy reasons and because this can change.

As Colin says, judging is informal - we just shortlist down to a few frontrunners and pick based on how fun / original the game is, how well it's put together and how well it incorporates the theme. No points or silly things like that. It's relaxed but thoughtful.

As has been said, the point of the jam is to get the community together to make some cool games. Just have fun and find the fun, right?

News / 3.4.0 (Beta 5) - October 6, 2016
« on: October 05, 2016, 11:21:30 pm »
We've put out a new release that fixes a lot of bugs and makes us compatible with Apple's latest and greatest. Props to @Justin and @MaxFinch for getting us up to speed with the latest iOS / Xcode.

One major change to distribution is a switch back to a DMG for Macs. With Sierra, Apple has clamped down further on app security. Double-click the DMG to open it, and drag Stencyl to the desired place to install.

Get it now

See this page for the list of changes.

Potential breaking changes and things to keep in mind for this update:

- Team ID setting added to iOS certificates page. This is needed for Xcode 8.
See the updated step 8 of the iOS certificates guide.

- The way lists and maps are initialized has been changed.
If a list or a map has no default value, and it's a hidden attribute, it will always start out as "null". This means you must set the list or map to a new list/map before trying to add values to it or access it in any way, otherwise you will get an error or crash. See the stencylpedia guides on lists and maps.

- The behavior attribute blocks now work with the attributes events.

Chit-Chat / MOVED: How to for enemy shot on move target ?
« on: September 30, 2016, 01:12:46 pm »

Chit-Chat / Re: Stencyl Jam 2016 - When ??
« on: September 05, 2016, 06:39:14 pm »
Colburt and Folmer will be organizing this jam. The exact format is still under discussion, but it will *not* be the usual 1 month deal like we've done in the past.

We'll share the details when they're hammered out.

Chit-Chat / Re: Stencyl Jam 2016 - When ??
« on: September 04, 2016, 10:15:57 am »
We have no plans to host a jam, nor has Newgrounds reached out to hold one.

iPhone / iPad / Android / Re: Dunkers
« on: July 28, 2016, 05:24:00 pm »
I've put up a showcase entry for this. If you could post up an alternate animated GIF that's 4:3 ratio, that would be great.

Ask a Question / Re: Is Stencyl PR active ?
« on: July 28, 2016, 12:38:44 am »
I've kept a low profile but would like to briefly chime in to say that we're alive and well and plan to stick around for the long haul.

Justin has been busy getting us prepared for the next update to our tech stack - the latest OpenFL / Haxe awaits. It's not quite ready for adoption, but it's a post-3.4 task. Some of our other devs have been busier than ideal - that is why updates have come slower than I'd like to see.

On the business side of things, we've been selling to many more schools and education-focused businesses this year. Diversifying our audience will keep our business healthy for years to come and provide us the means to continue developing the software for both current and future users.

I hope this clears up any questions about our standing.

iPhone / iPad / Android / Re: Dunkers
« on: July 27, 2016, 11:43:01 pm »

Ask a Question / Re: Screen tearing/display bug
« on: July 27, 2016, 09:43:08 pm »

We're closing off the bugs forum in favor of using the Issue Tracker. Since this is an ongoing discussion, we've moving it to the general questions forum.

As letmethink suggests, this kind of problem is usually tied to a bug in the specific version of Java you have or graphics drivers. Nevertheless, posting your logs would be helpful just in case there's an error in there.

Bug Archives / MOVED: Screen tearing/display bug
« on: July 27, 2016, 09:41:37 pm »
Reason: We're closing off the bugs forum in favor of using the Issue Tracker. Since this is an ongoing discussion, we're moving it to the general questions forum.

News / Re: Are you an educator? Contact us!
« on: July 25, 2016, 10:54:26 pm »
Stencyl is still in active development and is widely used in schools across the world. Like you, many like the Scratch approach but want that "next step", and Stencyl offers exactly that.

We'd be happy to discuss specifics over e-mail.

Please contact us using our contact form.

Chit-Chat / Re: Console support
« on: July 09, 2016, 10:40:58 am »
This post lays out the current state of affairs.

News / Re: 3.4.0 (Beta 3 / 4) - May 11, 2016 / July 7th, 2016
« on: July 06, 2016, 10:26:23 pm »
The issue with regions was fixed last month soon after the post above was made. We've now pushed out another release (Beta 4), so the public isn't affected by that issue too.

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