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Messages - Jon

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5656
Old Bugs (1.x/2.x) / Re: Freaky bug with downloading tilesets
« on: March 29, 2011, 12:10:33 am »
I'm hypothesizing that it might have something to do with them being treated as resource packs or some side-effect of uploading so many things in one session that somewhere along the way, it started accumulating things it should have. It's hard to say until we can reproduce it.

5657
Old Bugs (1.x/2.x) / Re: Freaky bug with downloading tilesets
« on: March 28, 2011, 11:15:27 pm »
Featured has no bearing on the contents of the file at all - what was posted above shows that the tileset's contents in the ZIP contained other resources. It's just a bit flag that I flipped.

5658
Shared Resources / Re: Cutscene pack
« on: March 28, 2011, 11:08:06 pm »
I have nothing more to add besides my approval and praise for this project. Very neat stuff.

5659
Resolved Questions / Re: AlchemyExit error?
« on: March 28, 2011, 09:43:52 pm »
It's an artifact of having been built on my computer but has no other significant beyond that, nor do I know how to remove it offhand (maybe the ANT script can be altered to strip it out?)

5660
Old Bugs (1.x/2.x) / Re: Freaky bug with downloading tilesets
« on: March 28, 2011, 09:41:45 pm »
I would probe individual resources from each category to see what's gone bad and devise a plan to fix this incrementally.

5661
Old Bugs (1.x/2.x) / Re: Freaky bug with downloading tilesets
« on: March 28, 2011, 07:19:50 pm »
It seems like the tileset came bundled with other resources, so it must have happened at the time of upload. It's a shame that we'll probably have to redo all our uploading work that Ceric did this weekend if many things are affected.

5662
Resolved Questions / Re: AlchemyExit error?
« on: March 28, 2011, 07:17:46 pm »
You can usually make an educated guess on what the problem is based on the 3rd line of the error, even if the top 2 lines are unknown. I'd check what's called at in b2World.as at the line number given.

5663
Chit-Chat / Re: It arrived.
« on: March 27, 2011, 11:22:50 pm »
The power button is shockingly close to where the start button used to be.

That is all. :C

True, but it won't instantly shut the system down like the old switch actually could if you were unlucky to swipe it while taking it out of your pocket.

It does seem like they're trying to phase out the start/select buttons which admittedly have become pretty useless in many of the recent DS games.

5664
Game Art / Re: First stab at pixel art/main character for 8-bit game.
« on: March 27, 2011, 11:09:38 am »
Perhaps we should have an art/creativity forum to distinguish between people's personal works and actual resources to help others.

~ Blob

Added. http://community.stencyl.com/index.php/board,17.0.html

5665
Windows / Mac / Flash / HTML5 / Re: Dead Sprint
« on: March 27, 2011, 10:10:39 am »
I would also recommending tweaking the first stage to be gentler - decrease the speed for just this stage and put a background behind the text to make it stand out more. An unaware player may get frustrated at the "pace" even though they may get it after a few deaths, if they stick around. Games lose most players within the first 10-30 seconds of play. We're an accommodating audience, but the general populace, as you've seen is much less so.

5666
Chit-Chat / Re: It arrived.
« on: March 27, 2011, 12:00:19 am »
Any impressions from those who got their's tonight?

5667
Ask a Question / Re: Mode 7 Via Backgrounds?
« on: March 26, 2011, 10:26:33 pm »
Better yet, if he can get it working in a game, and the implementation can be generalized, that would make more sense.

5669
Archives / Re: Forge sound player shouldn't pause itself.
« on: March 25, 2011, 07:11:16 pm »
How the music is played is irrelevant to the discussion. I'm just saying that building a "game" to play a music file is a bad idea that doesn't scale.

5670
Resolved Questions / Re: Where is members/users list?
« on: March 25, 2011, 09:25:53 am »
If you need something that's on this that isn't available in the user search, it could be added in the future.

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