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Messages - Jon

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5656
Shared Resources / Re: Cutscene pack
« on: March 28, 2011, 11:08:06 pm »
I have nothing more to add besides my approval and praise for this project. Very neat stuff.

5657
Resolved Questions / Re: AlchemyExit error?
« on: March 28, 2011, 09:43:52 pm »
It's an artifact of having been built on my computer but has no other significant beyond that, nor do I know how to remove it offhand (maybe the ANT script can be altered to strip it out?)

5658
Old Bugs (1.x/2.x) / Re: Freaky bug with downloading tilesets
« on: March 28, 2011, 09:41:45 pm »
I would probe individual resources from each category to see what's gone bad and devise a plan to fix this incrementally.

5659
Old Bugs (1.x/2.x) / Re: Freaky bug with downloading tilesets
« on: March 28, 2011, 07:19:50 pm »
It seems like the tileset came bundled with other resources, so it must have happened at the time of upload. It's a shame that we'll probably have to redo all our uploading work that Ceric did this weekend if many things are affected.

5660
Resolved Questions / Re: AlchemyExit error?
« on: March 28, 2011, 07:17:46 pm »
You can usually make an educated guess on what the problem is based on the 3rd line of the error, even if the top 2 lines are unknown. I'd check what's called at in b2World.as at the line number given.

5661
Chit-Chat / Re: It arrived.
« on: March 27, 2011, 11:22:50 pm »
The power button is shockingly close to where the start button used to be.

That is all. :C

True, but it won't instantly shut the system down like the old switch actually could if you were unlucky to swipe it while taking it out of your pocket.

It does seem like they're trying to phase out the start/select buttons which admittedly have become pretty useless in many of the recent DS games.

5662
Game Art / Re: First stab at pixel art/main character for 8-bit game.
« on: March 27, 2011, 11:09:38 am »
Perhaps we should have an art/creativity forum to distinguish between people's personal works and actual resources to help others.

~ Blob

Added. http://community.stencyl.com/index.php/board,17.0.html

5663
Windows / Mac / Flash / HTML5 / Re: Dead Sprint
« on: March 27, 2011, 10:10:39 am »
I would also recommending tweaking the first stage to be gentler - decrease the speed for just this stage and put a background behind the text to make it stand out more. An unaware player may get frustrated at the "pace" even though they may get it after a few deaths, if they stick around. Games lose most players within the first 10-30 seconds of play. We're an accommodating audience, but the general populace, as you've seen is much less so.

5664
Chit-Chat / Re: It arrived.
« on: March 27, 2011, 12:00:19 am »
Any impressions from those who got their's tonight?

5665
Ask a Question / Re: Mode 7 Via Backgrounds?
« on: March 26, 2011, 10:26:33 pm »
Better yet, if he can get it working in a game, and the implementation can be generalized, that would make more sense.

5667
Archives / Re: Forge sound player shouldn't pause itself.
« on: March 25, 2011, 07:11:16 pm »
How the music is played is irrelevant to the discussion. I'm just saying that building a "game" to play a music file is a bad idea that doesn't scale.

5668
Resolved Questions / Re: Where is members/users list?
« on: March 25, 2011, 09:25:53 am »
If you need something that's on this that isn't available in the user search, it could be added in the future.

5669
Archives / Re: Forge sound player shouldn't pause itself.
« on: March 25, 2011, 08:50:19 am »
We're probably going to deprecate this approach since it's too time-consuming to do. It would just make more sense to play the file directly and not go through a game.

5670
Chit-Chat / Re: It arrived.
« on: March 24, 2011, 11:45:40 pm »
Amazon is running some pretty nice deals. If you buy a 3DS, you get $25 in 3DS game credit.

If you pre-order a 3DS game, you get $10 off the second one. It's possible that this will stack with the $25, so you get your first game for $15 and then the second one for $30. Not bad to get 2 games for $45.

A third offer is to get a free accessory with a 3DS.

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