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Messages - Jon

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5671
Archives / Re: Forge sound player shouldn't pause itself.
« on: March 25, 2011, 08:50:19 am »
We're probably going to deprecate this approach since it's too time-consuming to do. It would just make more sense to play the file directly and not go through a game.

5672
Chit-Chat / Re: It arrived.
« on: March 24, 2011, 11:45:40 pm »
Amazon is running some pretty nice deals. If you buy a 3DS, you get $25 in 3DS game credit.

If you pre-order a 3DS game, you get $10 off the second one. It's possible that this will stack with the $25, so you get your first game for $15 and then the second one for $30. Not bad to get 2 games for $45.

A third offer is to get a free accessory with a 3DS.

5673
Chit-Chat / Re: It arrived.
« on: March 24, 2011, 07:21:47 pm »
I'm hopefully getting mine next week.

The good games will start rolling in starting June for Zelda and Star Fox and Mario Kart will follow later this year.

5674
Old Bugs (1.x/2.x) / Re: Weird Error
« on: March 24, 2011, 07:18:00 pm »
I get that kind of error whenever the files in the games folder are corrupted, typically the .xml files. I don't have a solution.

~ Blob

This is different from the thing you ran into. In this case, the XML file was either left out or unreadable by the engine, so it at least opened in SW.

5675
Several of us took turns on this, but this never got done, and I'm not sure if it's going to be done for launch.

5676
Chit-Chat / Re: Irock Inquires - Stencyl interviews
« on: March 23, 2011, 09:13:07 am »
In lieu of a delete function, I've put in a safer publish/unpublish mechanism.

5677
Chit-Chat / Re: Irock Inquires - Stencyl interviews
« on: March 23, 2011, 08:36:02 am »
I don't intend to let you delete interviews. If you accidentally create one, just let me know.

I didn't get around to the image part yet.

Edit: Logo uploading is now operational.

5678
Chit-Chat / Re: Irock Inquires - Stencyl interviews
« on: March 23, 2011, 01:22:51 am »
I threw together a quick interview manager for you. Check it out.

The general procedure with images is to use the Image uploader for articles (which dumps it under static.stencyl.com) and then take the URL of that.

5679
Windows / Mac / Flash / HTML5 / Re: RUNNIN'
« on: March 22, 2011, 09:39:52 pm »
It will resume progress after launch and hopefully reach a product-marketable state within 2-3 months, putting it in the summer timeframe.

5680
Windows / Mac / Flash / HTML5 / Re: RUNNIN'
« on: March 22, 2011, 08:01:43 pm »
Looks like you intended this to be an iOS game. ;)

5681
Shared Resources / Re: Mario Inspired Tilesets
« on: March 22, 2011, 07:14:46 pm »
Sounds good. This is to the new Forge in b368, right?

5682
Resolved Questions / Re: Score Drawer Broken?
« on: March 22, 2011, 07:12:01 pm »
Your copy of b367 is bad and is missing an updated copy of lib.jar. I can't speculate as to why that is other than to recommend redownloading the ZIP and reupgrading, or if you want a quick fix, just pop this into your directory.

http://beta.stencyl.net/patches/367/lib.jar

5683
Old Bugs (1.x/2.x) / Re: Are Highscores Broken?
« on: March 22, 2011, 01:17:17 am »
Not implemented in the new site yet.

5684
Ask a Question / Re: [Idea] Menu Builder Extension
« on: March 21, 2011, 08:22:50 pm »
You need to develop a part of StencylWorks to support that, but I can describe roughly how you'd do that.

The best file to look at would be FlashFileGenerator.java. This file generates an Actionscript class on the fly that lists out all the game's assets (scenes, resources) for both game previewing and SWF publication. The relevant methods to look at are createMyAssetsFile and createRemote

You would need to do several things to add support for a game.

1) Add an extension hook to FlashFileGenerator:createRemote that will call onBuildGame and onPreviewGame that will call the extension when a game is built or previewed.

public String onPreviewGame()
public String onBuildGame()

2) Then, your extension will pass back a String with the data to inject. It will also need to copy the data file(s) to the right location during the call. You can tell what those locations are from the source.

Once that is done, then your data files will get packaged into the game. To access then from the game, you can get the Assets class, which is a singleton and then grab your data directly. (e.g. Assets.get().classMemberName)

You'll want to look at some of our file locating classes on the engine side to see how to process the data. You can find examples in Assets.as and the io package.

Since I see this becoming a fairly common thing to do for extensions, I invite ideas from you about how to make this easier for the end users and extensions authors to achieve.

Hope this helps!

5685
Has anybody had a chance to verify that this is now fixed? Preferably those who originally reported this. (Blackbishop and Masked)

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