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Messages - Jon

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Ask a Question / Re: [Idea] Menu Builder Extension
« on: March 19, 2011, 04:07:19 pm »
It's possible to add generic data files that can be bundled with the game, provided that you know what to do with them after the game begins. What's your proposal on that front?

If you see the term "AABB" used in the source, it stands for Axis-Aligned Bounding Box, in other words, what we're talking about.

I got rid of it because it was very buggy and unfixable in the area of connections not being closed when disconnecting. We'll establish a proper IRC client in the future.

This is trickier than expected. It seems to be a server-side config, not part of the code.

Fixing soon...

Completed / Re: Subforums for Resources?
« on: March 19, 2011, 10:05:29 am »
We'll add more subforums to meet user demands as we go along.

Paid Work / Re: Fireworks.
« on: March 19, 2011, 12:59:14 am »
I would try to get something of this nature working outside of Stencyl just to make sure first before doing anything within Stencyl.

Shared Resources / Re: Blob's Tileset Mini-Pack
« on: March 19, 2011, 12:57:36 am »
This is terrific stuff. We'll adopt it in some of the example games and documentation going forward.

If you turn on continuous collision detection for the car actor, that issue becomes fixed.

Sorry to hijack this thread with the other issue, but I'll hopefully fix both of them.  The issue from my last note seems to be related to a hack we had to put in regarding this rather long and ugly issue -

In particular, this call (called when switching an animation):
var contact:b2ContactEdge = body.GetContactList();

I have to assume that this check is looking for collisions using a bounding box around the fixture and not looking at the actual shape itself?  I added some print statements to verify that it detects the collision with the region right when the animation change happens, but before the Actor is really in the region (like the screenshot above).

That sounds about right to me.

Old Bugs (1.x/2.x) / Re: Can't change avatar [Not a bug]
« on: March 18, 2011, 09:51:54 pm »
I have now struck the avatar uploader from the forums to make this clear.

Old Bugs (1.x/2.x) / Re: Forum Bug
« on: March 18, 2011, 09:47:00 pm »
This is not a bug.

You have to do it through the main stencyl account manager (click on your name at the top right). I just have yet to remove the forum field for uploading avatars.

Old Bugs (1.x/2.x) / Re: Typo in GC > My Games
« on: March 18, 2011, 08:05:30 pm »
I think it's not that I intended it to be that way, but because it uses the This game has no [blank] common message, and didn't consider this case.

Update sw.jar to pick up the fix.,41.0.html

Please verify.

Resolved Questions / Re: How to use numpad?
« on: March 18, 2011, 08:43:53 am »
Greg should be able to handle this alone, but if not, I'm happy to oblige with your offer.

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