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Messages - Jon

Pages: 1 ... 379 380 381 382
5701
I got rid of it because it was very buggy and unfixable in the area of connections not being closed when disconnecting. We'll establish a proper IRC client in the future.

5702
This is trickier than expected. It seems to be a server-side config, not part of the code.

5703
Fixing soon...

5704
Completed / Re: Subforums for Resources?
« on: March 19, 2011, 10:05:29 am »
We'll add more subforums to meet user demands as we go along.

5705
Paid Work / Re: Fireworks.
« on: March 19, 2011, 12:59:14 am »
I would try to get something of this nature working outside of Stencyl just to make sure first before doing anything within Stencyl.

5706
Shared Resources / Re: Blob's Tileset Mini-Pack
« on: March 19, 2011, 12:57:36 am »
This is terrific stuff. We'll adopt it in some of the example games and documentation going forward.

5707
If you turn on continuous collision detection for the car actor, that issue becomes fixed.

5708
Sorry to hijack this thread with the other issue, but I'll hopefully fix both of them.  The issue from my last note seems to be related to a hack we had to put in regarding this rather long and ugly issue -
http://team.stencyl.net/showthread.php?tid=9564&page=2

In particular, this call (called when switching an animation):
var contact:b2ContactEdge = body.GetContactList();

I have to assume that this check is looking for collisions using a bounding box around the fixture and not looking at the actual shape itself?  I added some print statements to verify that it detects the collision with the region right when the animation change happens, but before the Actor is really in the region (like the screenshot above).

That sounds about right to me.

5709
Old Bugs (1.x/2.x) / Re: Can't change avatar [Not a bug]
« on: March 18, 2011, 09:51:54 pm »
I have now struck the avatar uploader from the forums to make this clear.

5710
Old Bugs (1.x/2.x) / Re: Forum Bug
« on: March 18, 2011, 09:47:00 pm »
This is not a bug.

You have to do it through the main stencyl account manager (click on your name at the top right). I just have yet to remove the forum field for uploading avatars.

5711
Old Bugs (1.x/2.x) / Re: Typo in GC > My Games
« on: March 18, 2011, 08:05:30 pm »
I think it's not that I intended it to be that way, but because it uses the This game has no [blank] common message, and didn't consider this case.

5712
Update sw.jar to pick up the fix.
http://community.stencyl.com/index.php/topic,41.0.html


Please verify.

5713
Resolved Questions / Re: How to use numpad?
« on: March 18, 2011, 08:43:53 am »
Greg should be able to handle this alone, but if not, I'm happy to oblige with your offer.

5714
Resolved Questions / Re: How to use numpad?
« on: March 17, 2011, 10:31:28 pm »
No idea in that case. The org.flixel.data approach should work without a problem and has worked for others doing things that required using classes we don't expose directly by default.

This will need to wait until the weekend, or until another dev stops by for a recommendation.

5715
Resolved Questions / Re: How to use numpad?
« on: March 17, 2011, 09:50:09 pm »
You'd need to use the check syntax button in design mode (it's in one of the top tabs) to see what the error actually is.

One more thing you could try is:

if(org.flixel.data.FlxKeyboard.ONE)
{
}

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