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Messages - Jon

Pages: 1 ... 380 381 382 383
5716
Resolved Questions / Re: How to use numpad?
« on: March 17, 2011, 10:31:28 pm »
No idea in that case. The org.flixel.data approach should work without a problem and has worked for others doing things that required using classes we don't expose directly by default.

This will need to wait until the weekend, or until another dev stops by for a recommendation.

5717
Resolved Questions / Re: How to use numpad?
« on: March 17, 2011, 09:50:09 pm »
You'd need to use the check syntax button in design mode (it's in one of the top tabs) to see what the error actually is.

One more thing you could try is:

if(org.flixel.data.FlxKeyboard.ONE)
{
}

5718
Resolved Questions / Re: How to use numpad?
« on: March 17, 2011, 09:02:59 pm »
What I said represents a boolean, so you'd use it inside an if block.

//Means that the 1 key is pressed.
if(FlxKeyboard.ONE)
{
}

I can put in a request to look into what's preventing numbers from being entered into the controls editor, but I can't guarantee anything at this point.

5719
Resolved Questions / Re: How to use numpad?
« on: March 17, 2011, 07:58:07 pm »
Flixel supports these keys as FlxKeyboard.ONE, TWO, THREE, etc.

5720
Archives / Re: Somesort of Softbody engine beside B2D (maybe for 2.0)
« on: March 17, 2011, 07:56:29 pm »
Not feasible to do.

- No open source 2D soft body engines are available.

- Can't mix Box2D and soft body. You'd have to implement a new engine, even if (1) were true, and that's just an immense effort to support a small subset of games, no matter how cool it sounds.

5721
Users recently reported a regression in which blocks would randomly appear at the top left. This has been fixed, and a single-file patch to b368 will go out tonight.

5722
Dialog Extension / Re: Dialog Database Index Thing
« on: March 16, 2011, 12:20:07 am »
This would be best handled as a two-part extension, one part for StencylWorks and one part on the engine side (yeah, we don't have engine-side extensions but they will come soon after launch).

5723
Toolset Extensions / Re: Suggest an Extension
« on: March 15, 2011, 09:21:11 pm »
Not yet. A coordinate type would be a built in type, probably, but I see a powerful but potentially complicated use case for custom data types (can't share on Forge except as a whole game).

5724
Game Ideas / Re: Breakout Clone
« on: March 15, 2011, 07:41:44 pm »
Laptop users (which are many) will be locked out if you rely on the mouse wheel.

5725
Toolset Extensions / Suggest an Extension
« on: March 15, 2011, 07:38:46 pm »

5726
Old Bugs (1.x/2.x) / Re: Access Forge without opening a game.
« on: March 15, 2011, 07:31:58 pm »
We're actually going to resolve this by making Forge open whether or not a game is opened and then to block you from downloading a resource if a game isn't open.

5727
Resolved Questions / Re: Uploading Games?
« on: March 15, 2011, 07:08:38 pm »
You use b368 to publish games to the site. Upload and publish mean the same thing.

5728
Setting the quality lower will make no difference for bitmap games like ours,
It will, because now even if Flash not succeed in improving quality of games it still try to which take CPU time (in modern computers it's matter of microseconds, but in said Celeron 500 it really make difference).
(..)when the right-click menu has always let you set the quality.

Too bad I can't open this right-click menu (all I get is pause screen). This is definitely Flixel's/Stencyl issue, because I am able to open it in all others flash apps (such as YT flash player or megavideo player).

That's certainly not the case on Mac/Win. I've never seen right-click bring up anything but the right-click menu, and it's impossible in Flash itself to react to a right-click. My only guess is that a right-click on Linux is causing the game to lose focus, which will trip off the pause screen. But even then, the menu should still show.

5729
Game Ideas / Re: Tower Attack
« on: March 14, 2011, 09:40:35 pm »
Looking forward to this. I've attempted tower "offense" in the past in different forms.

By the way, how did you end up resolving your login issue?

5730
Setting the quality lower will make no difference for bitmap games like ours, nor is this an issue at all when the right-click menu has always let you set the quality.

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