Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Jon

Pages: 1 ... 3 4 5 6 7 ... 383
Extensions / Re: Workflow utility engine extension
« on: November 01, 2015, 10:53:52 am »
The main roadblock to introducing a new core block is to make sure we cleanly convert over instances of the old block. In the past, we "deprecated" old blocks by hiding them from the palette but this would lead to a bunch of now-dead blocks that we'd have to continue supporting. Some blocks are up to their 4th revision now.

Having just finished up the blocks guide, documentation also has to be updated in multiple places (it's old screenshots that tend to show their age and become difficult to track). For basic blocks like this, it's not a big deal, but for something slightly more complex, it confuses users if the wording is different or a new field got added.

Nothing here is a big deal, but it's helpful to think about what's involved in replacing an existing block.

I really like the Input/Returns style of documenting the blocks.  We should do this for the blocks guide in the future.

On that note, I'm going to figure out a way to make the extensions repository a bit easier to maintain. It currently requires me to edit the listing each time, when it really ought to be community edited. There have been lots of quality extensions going around lately.

Guides & How-To's / MOVED: Stencylpedia Updates
« on: November 01, 2015, 10:37:53 am »

News / Re: Stencylpedia Updates for v3.3
« on: October 31, 2015, 11:37:12 pm »
With the exception of chapter 2, crash course 2 and a pair of articles (Atlases, Joysticks), every part of Stencylpedia has personally gotten a close look from me, and in many cases, a reworking to bring it up to date and make each article clearer.

On top of that, I took time this week to create a brand new Block Guide entirely from scratch.

It is available for viewing from our site (we'll link to it properly and announce formally in the future) and from within the app by right-clicking on any block and selecting "View Help". This will open the block's entry in your browser and highlight it on the page. Every single block in Stencyl is now covered.

Completed / Re: Admob Interstitial Ads Support
« on: October 31, 2015, 01:41:21 am »
Interstitial ads are now available in the built-in plugin for iOS and Android. Please offer your feedback and results here:,44958.0.html

Ask a Question / Re: Built in iAds interstitial ads?
« on: October 31, 2015, 01:40:56 am »
Interstitial ads are now available in the built-in plugin for iOS and Android. Please offer your feedback and results here:,44958.0.html

Chit-Chat / Re: I need to get a bigger screen...
« on: October 31, 2015, 01:31:57 am »
In cases like this, it's useful to define a hidden boolean attribute and chain together the comparators one by one, so you don't have one massive condition that goes off the page. Logic-wise, it would look something like this:

boolean temp = true;
temp = firstCondition && temp;
temp = secondCondition && temp;
temp = thirdCondition && temp;

For our part, we're working on getting a new article written up for Atlases (for real).

Pretty much the rest of Stencylpedia has gotten either a serious look over or a do over too. (I've been focusing just on this for the past few weeks)

Ask a Question / Re: A touch will make my game crash on Android
« on: October 25, 2015, 11:43:43 pm »
Is 3x scaling enabled for the project? (in both spots - general and mobile)

(We really ought to enable it together with the other scales since a lot of flagships now are 1440p)

This may sound silly, but have you tried Reset Content and Settings in the simulator app?

Ask a Question / Re: Google Play Games Tutorial?
« on: October 23, 2015, 01:51:19 pm »
I've released a first draft of the document on Stencylpedia.

Feedback would be appreciated, especially any info that could contribute to the troubleshooting section. It's relatively straightforward to setup and use, but the real valuable info, which we have little of so far, are all the little gotchas you hit in the process.

Ask a Question / Re: A touch will make my game crash on Android
« on: October 23, 2015, 01:26:09 pm »
Can you get it to crash on desktop or flash by clicking on the screen? That's my usual go-to since mobile errors are difficult to read.

@codezero - The files are coming directly from Google's servers, so it sounds like an incomplete download that's cutting off in the middle, perhaps. This isn't the time and place to discuss this, but I eventually want to allow the ability for a user to download the SDK on their own and tell Stencyl where it is.

Nobody is "avoiding" the issue. Justin hasn't had time to look at this yet.

Ask a Question / Re: Blocks not displaying correctly
« on: October 21, 2015, 10:47:50 pm »
I've never seen this sort of thing happening before. What were you previously using? Could you post your logs?

Could you be more specific about the changes to the scripting API that surprised you? We haven't changed the public API in any significant way since 3.0 went out, and that was over a year ago.

Are you on El Capitan? You need to use Stencyl 3.4.0 or later, or none of the targets will run at all, in fact.

Pages: 1 ... 3 4 5 6 7 ... 383