Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Strasteo

Pages: 1 2 3 ... 20
1
Windows / Mac / Flash / HTML5 / Re: Reset Co.
« on: April 06, 2020, 11:07:59 am »
Hey, I just wanted to pop in with some thoughts. I haven't logged into Stencyl in a long time but I am happy to see that the community is still present and making fun games. :)

It was great reconnecting with Luyren and making this game together. I remember when we first started making games using Stencyl and I was much much younger than I am now with no clue how to make games and Luyren was patient enough to work with me.

I think Luyren covered much of the other aspects so I'll just talk about the graphics side which I handled.

I primarily used Graphics Gale and Paint.net for my work on the game. I have a day job where I do similar work, so this did impact a little bit of the quality of the graphics due to time. I went with a more simple look, and a bit rushed near the end on some aspects such as the BG.

The animations actually took the least time, or at least was the most enjoyable for me to do so they felt like they didn't take long. :) The victory spin animation is my favorite animation I think, though the cat is very cute too.

As for the game, I am quite happy with it. I think the design is more straightforward, with some fun puzzles. I often find myself trying to see a different angle and put in twists on what I see as formulaic, but often this leads to complexity and muddles the experience. It's important to have a solid, simple core that is understandable to the player immediately before spinning off into additional concepts. It helps to have a partner who is willing to experiment and entertain ideas while also having a critical eye, and for that, I'm quite grateful to Luyren.

I think that's all from me. Thanks for playing and I hope you enjoy it. :)

2
Chit-Chat / Re: What Have You Been Playing Lately?
« on: April 19, 2013, 04:22:30 pm »
Beat Tomb Raider a while ago. I really enjoyed it, but not quite willing to work through and get 100% on everything.

3
Game Art / Re: Non-Pixel Art Thread
« on: April 02, 2013, 08:32:58 pm »
^ That is sexy. Wish I was here sooner to comment.



^ Here's a little something I doodled up yesterday or so. Haven't drawn in a while but I'm getting back into a creative groove after grueling schoolwork/other activities for the past few months.

4
Chit-Chat / Re: What Have You Been Playing Lately?
« on: January 13, 2013, 04:18:17 pm »
Been into many games lately:

-Don't Starve
-Thomas Was Alone
-Castle Crashers (With a buddy of mine, of course. Having loads of fun!)

Don't Starve is a really great game once you make a science machine and explore more options/figure out how to make things.

Thomas Was Alone is a great platformer that deserves all the praise it gets. While it can fall into the danger of being labeled as pretentious, it's genuine and charming enough on its own.

5
Chit-Chat / Re: Xbox 360 VS PS3
« on: January 13, 2013, 04:01:42 pm »
This thread has run its course. It was, and will remain a juvenile 'debate' in any case. In the future, let's leave these kinds of topics alone as they encourage nothing but bickering.

If you want to continue this, please do so through PM.

Live and let be, folks.

Locking this topic.

6
Chit-Chat / Re: Xbox 360 VS PS3
« on: January 12, 2013, 11:42:51 am »
Pffffffft. Mainstream consoles. Laaaame.

Ouya all the way.

#ouyaisbest #indieprick #i'mcool

7
Game Art / Re: Pixel Art Thread
« on: January 06, 2013, 07:09:32 pm »
@Kitheif: Thanks!

Yeah, I wanted to make sure the building's shape is still visible, so that seemed like the best way to go about it. :]

I like the little tech demo, Hectate. It's neat! The tiny tiles are very appealing to me. The character itself fits well with the black scheme and I could still see him pretty well. Like you said, it'll change from monitor to monitor.

8
Game Art / Re: Pixel Art Thread
« on: January 06, 2013, 04:24:08 pm »
^ I can always count on you to catch shifts in my pixelling style. c:

I keep on changing though, for good or worse. We'll see where I turn up a few years down the road. :T

9
Game Art / Re: Pixel Art Thread
« on: January 06, 2013, 03:45:27 pm »


Something I've been tinkering with the past few days. Some elements were taken from an earlier pixel piece of mine.

10
Chit-Chat / Re: How long should a game be?
« on: December 09, 2012, 06:44:12 pm »
In my opinion, the length isn't a worry so long as the player can walk away feeling satisfied or had fun playing it. Some games go on forever, becoming a test for how long you survive. Some games have a large amount of levels, but depending on how interesting the game mechanics are this could backfire if it's the same thing over and over again. Focus first on quality and keeping things fresh for the player.

If you feel satisfied as the designer behind the game and feel like you've explored all the game concepts that you wanted to, then it's done. If you feel like more could be done and more challenges could be made, then it's not. Push yourself to make a good game, and everything else is secondary.

11
Chit-Chat / Re: Post Your Desktop!
« on: October 22, 2012, 05:53:09 pm »


Just screenshot this. I'm rather proud of my little shortcut bar up there. Used RocketDock and edited Cave Story sprites in.

12
Chit-Chat / Re: Who's your favourite comedian ? ( If any )
« on: October 22, 2012, 05:39:03 pm »
I enjoy Gabriel Iglesias. His sound effects, acting, and stories are all really funny. He's really the only comedian I follow somewhat closely.

13
Game Ideas / Re: Would really like some feedback ;-)
« on: October 19, 2012, 09:15:32 am »
Hello there, moved this topic to Game Ideas.

I like what you have here, in short. Very nice graphics and it looks pretty fun to play. Will the Octopus be the only one at the bottom, or are you thinking about changing up the scene a little like, say, using a Shark instead? That could be a nice touch, but not necessary.

Hope to see more. :]

14
Chit-Chat / Re: Designing a horizontal Shmup
« on: October 05, 2012, 05:47:18 pm »
The best way for you to make a shmup using Stencyl is to make the background and other elements scroll in such a way that it 'looks' like you're moving through space.

In shmups, the movement of enemies is very important. If the whole game is suited around shooting things, then much of the challenge must arise from making shooting things more difficult. Consider using 'shields' that must be worn down, fast moving ships, and different patterns of movement. Larger enemies or bosses can be given larger 'lazer' attacks for instance that sweeps a large part of the screen.

I hope these little tips were insightful for you. :]

Good luck!

15
Chit-Chat / Re: Sleeping Dogs ..
« on: September 24, 2012, 05:46:06 pm »
I am really quite interested in picking this up, but probably later down the line. My parents immigrated from Hong Kong to America and I was there once a long time ago, so I feel a kind of longing/bond with it. It's definitely an interesting city, and I think it's cool to see it used as the environment for a game. The combat looks neat, bunch of vehicles to ride, and a realistic, breathing world... Very cool stuff.

Pages: 1 2 3 ... 20