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Messages - Justin

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Ask a Question / Re: Errors during Android testing
« on: Yesterday at 04:52:37 pm »
It looks like it's due to gradle trying to download over http. They probably recently shuttered their http access, so now it needs to be downloaded over https.

Go to "[Stencyl]/plaf/haxe/lib/lime/lime/templates/android/template/gradle/wrapper/" and change http to https in "distributionUrl".

Delete C:\Users\corba\.gradle\wrapper\dists\gradle-4.7-bin. You may also need to run (Tools > Game > Clean Project), but I'm not sure. Then try building your game again.

Ask a Question / Re: Target android platform is no longer supported error
« on: November 16, 2019, 06:07:45 pm »
From the versions page, click "Manage Installed Versions" and then "Download Android Tools" to get new android platforms. API 28 is your best bet right now, since anything lower won't be accepted by Google Play anyway.

The latest private build (accessible to ultram as a subscriber) makes the UI here a little bit friendlier, but we could probably still do a bit of work with it.

Ask a Question / Re: DataUtilities Issue
« on: November 15, 2019, 04:45:55 pm »
Looks like the extension needs to be updated for the version of Stencyl you're using.

I've submitted an update to the extension author, so it shouldn't be too long before that's available. In the meantime, you can manually make the change yourself if you want, or download the whole modified extension.

(To anybody looking at this page in the future: the latter link will become invalid in the future. Please see the external data extension topic for the latest version.)

Ask a Question / Re: default.pak causing problems
« on: November 13, 2019, 07:52:17 pm »
Oh, sorry, I saw your other thread and I made the fix, but I've been a little busy and forgot to upload it and let you know.

I've pushed it just now. You can try b10450.

Ask a Question / Re: Error: Unexpected Problem / Log attached
« on: November 13, 2019, 06:01:36 pm »
You don't need to delete anything. You can have as many versions of Stencyl on your computer as you want. Once you're comfortable with the newer version, you can get rid of the last one.

The private builds are currently distributed as zip files on Windows, so you can just unextract the new version anywhere you want. Even when using the installer, there's really no need to install it to Program Files. You can just install Stencyl anywhere, and have multiple copies of it if you want.

It is a good idea to make a backup of any projects you're currently working on when you update Stencyl. The data formats may be changed in any update, and if you find some bug in the newer copy of Stencyl and want to roll back, it's helpful to still have a copy of your game from before you updated.

Ask a Question / Re: default.pak causing problems
« on: October 25, 2019, 09:17:30 pm »
The .pak file is preferable over individual assets because it results in fewer web requests, allowing the assets to be loaded faster. The savings are especially apparent for people with slower connections. If you can work with the client to figure out what the problem is with loading the .pak file, that would be preferred.

Undoing the .pak output on your side will require a bit more work than putting a line in the openfl settings, and is only something that's possible for subscribers.

Copy the file at [stencyl install]/sw.jar/res/templates/project.xml to [stencyl workspace]/templates/project.xml.
(sw.jar can be opened as a zip file, and the templates folder will need to be created in your workspace.)
Then, in the copied file, near the bottom, find the line <library name="default" type="pak" if="publishing" /> and delete it.

We may offer options for determining how assets are packed (or not packed) in the future, but for now you'll need to make do with this workaround.

Extensions / Re: Need help with org.haxe.extension.Extension
« on: October 18, 2019, 12:32:36 am »
Code: [Select]

Ask a Question / Re: Failed to publish for Android
« on: October 11, 2019, 04:03:10 pm »
That's not an error, just a warning not to update Gradle until you're ready.

Here's the error.

Code: [Select]
FAILURE: Build failed with an exception.
* What went wrong:
Execution failed for task ':app:packageRelease'.
> Failed to digitally sign signature file.

It looks like this problem was discussed earlier, but it doesn't seem they came to a conclusion about the actual problem.

Ask a Question / Re: Unable to run desktop game (Windows)
« on: October 06, 2019, 09:45:07 pm »
That error was just fixed today in b10440.

Ask a Question / Re: Error while building for Android (Admob?)
« on: October 04, 2019, 06:31:55 pm »
Try using API 28 as your target version. That's the current minimum required by Google anyway. You'll need to click "Managed Installed Versions > Download Android Tools" from the versions page in settings, and then you can uncheck all the things you don't want to download. It might be a good idea to just redownload everything under the "Android SDK" header.

Dialog Extension / Re: How to Install for Stencyl 3.4
« on: September 22, 2019, 10:31:08 pm »
Thanks, it's back up again.

Ask a Question / Re: Stencyl's Future
« on: September 09, 2019, 05:48:04 pm »
Sorry, perhaps my answer was a little unclear. I meant that even as Stencyl remains compatible (and it will, since it's still being developed), the nature of mobile app stores is such that things generally won't just stay ok on them forever. So in particular, I was responding to this part of the post.

Quote from: 2wasted2
let's say I published a game today would there be problems with it in time on the playstore.

At a minimum, the play store may introduce updates that, in order to take advantage of, you will want to download the latest version of Stencyl and export your game again for the store. At other times, you may want to re-release your game to properly support more recently released devices. Keeping an app up to date on an app store will often require some effort on your part.

Ask a Question / Re: Stencyl's Future
« on: September 02, 2019, 03:08:19 am »
Stencyl will continue to remain compatible with Android in the future. Developing for platforms like Android and iOS may require effort on your part to keep the app up-to-date with Google's/Apple's latest requirements though.

Ask a Question / Re: Can I test my app wirelessly?
« on: July 18, 2019, 06:50:40 pm »
Not yet. Please file this as a suggestion on the issue tracker, and we can try to add it when more work is done on mobile workflows.

Ask a Question / Re: Stable Versions of My Game Suddenly Crash
« on: July 03, 2019, 02:19:45 pm »
Code: [Select]
Error: resource with id 44 doesn't exist.
Did you recently delete a resource? Perhaps you're still referring to a recently deleted resource from one of your behaviors, or it's set as the value in the behavior settings page for one of your actors or scenes.

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