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Messages - Unept

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Ask a Question / Re: Actor blurry at specific angles/rotation
« on: January 21, 2013, 04:06:32 pm »
OK, I did find the "Disable Antialiasing" behavior in the forge, which seems to be helping a little.

But if anyone has any input on why the blur is occurring for some angles but not for others, please let me know. I'd really like to know.

Ask a Question / Actor blurry at specific angles/rotation
« on: January 21, 2013, 03:51:36 pm »
I have a few actors that I'd like to rotate at 90º intervals (0, 90, 180, 270). It seems to work fine without blurring at 0º and 90º. However, the image becomes blurred at 180º and very blurry at 270º (see screenshot). Any secrets to keeping them from blurring at those angles?

I realize "true pixel artist" would not rotate the actor at all, but create new sprites for those "directions," but I figured the time it could save me is worth a shot, if I can keep them looking crisp.

The blur occurs in-game, and not in Stencyl.

Let me know how these suggestions work for you. I've been having a lot of trouble with this. I believe it's because I rely too much on the Always event, and less on the other events like boolean, comparison, etc. Still trying to figure it out.


I was never able to figure out how to use the weapons I'd purchased, but I still had a blast wandering around and avoiding the enemies. Found a nice little oasis that refreshed my health, which was nice.

Loved it. Would love to see this game when it's finished.

Game Art / Re: Pixel Art Thread
« on: January 10, 2013, 02:07:28 pm »
@Strasteo: Nice! I like how you outlined the dark sides of the building's shapes in their primary color.

I was just having some fun this morning making 8x8 tiles in black, white, and two shades of grey (plus alpha). Of course I threw a mock level together to see how they looked.

My tiles, let me show you them.

There's now a playable demo using this tileset. Left, Right and Z are the only controls or interaction. Yes, the animation switching code is buggy, sorry.

I'm particularly curious what people think of the character - he had to be smaller than 8x16 and pretty much required a black outline given my color scheme on the tileset. I'm going to need to test this on other monitors also, the background elements seem fine on my laptop, but on my android they're noticeably darker and harder to distinguish from "solid" tiles.

Hectate, I like the chunky-pixel look. I also like how your character looks when he is standing still; it's a nice, unique silhouette. My feedback would be that he pretty much disappears if he's in front of any of the tiles, most likely because there is so much black in your palette. His running animation isn't fluid, but I'm not sure what you're intentions are there.

Monotone, FTW!   :)

@Tuo: Awesome. Exactly what I needed. Thanks!

Hi all,

Can someone point me toward a tutorial or detailed explanation on what "When Drawing" entails? I understand the basics (text, HUDs, etc.) but I know it has a lot of potential, like using lines and shapes in-game.

Any suggestions are appreciated.

Great! Thanks!

I'm following Abigayl's advanced tutorial, and everything has gone smoothly. However, I'm to a point where I need to use the "for each actor of type" block and its corresponding "get actor" block. I am not seeing the "get actor" block anywhere.

Attached are two screenshots. One is from Abigayl's tutorial, which shows the "the actor" block, and one from my project showing everything but "the actor" block.

I assume there is something simple I have missed, and would appreciate anyone's input. Although I have some experience with game dev, I'm somewhat new to Stencyl.


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