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Messages - JeffreyDriver

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Windows / Mac / Flash / HTML5 / Re: GoldSpace (Working title: Space Pirate)
« on: February 16, 2020, 02:10:57 pm »
I'm genuinely impressed at what you've achieved.

Ask a Question / Re: Can be detected if a player is inside a tile
« on: February 01, 2020, 02:34:21 pm »
Yes, you can check if a tile exists at a certain XY location. SCENES > WORLD > TILES

You'll need to convert the XY value to a row/column value but there are the blocks for that.

Ask a Question / Re: Can I make 3D MMO game like WoW in Stencyl?
« on: January 30, 2020, 01:01:38 pm »
I like to encourage people, but a project like that is unlikely to succeed, and not because of Stencyl, in any software you're going to struggle with all that. Start small.

Paid Work / API Extension
« on: January 28, 2020, 04:05:06 pm »
I'm going to need an API extension for a certain site.  If you're capable of doing it, please PM me with an idea of costs. Thanks.

EDIT: Better yet, find me on Discord: @Driver#2946

EDIT EDIT: Nevermind. Done.

Cool! Great soundtrack.

Windows / Mac / Flash / HTML5 / Re: My New Project
« on: January 22, 2020, 03:35:18 am »
Good job!
I really like it!


Windows / Mac / Flash / HTML5 / Re: My New Project
« on: January 19, 2020, 09:48:52 am »

Episode 3 now on Kongregate.

The Kongregate version is different to the Armor Games one. It's more streamlined. I've removed unnecessary scenes and consolidated a couple.

Please play and rate. Thanks!

Ask a Question / Re: Pencyl not working with new version of Stencyl
« on: January 16, 2020, 05:14:54 am »
There are better alternatives to Pencyl that are still free. Gimp for one.

Windows / Mac / Flash / HTML5 / Re: My New Project
« on: January 16, 2020, 05:12:11 am »
Episode 3 now or Armor Games.

I'd really appreciate it if you could play and rate. Thanks.

Ask a Question / Re: Character behavior
« on: January 13, 2020, 01:26:38 pm »
In your 'SetRandom' event, switch the greater/less than blocks.

As for referencing another actor, you can use the 'for each actor of type' block and assign it an actor attribute straight away than you can then refer to as another actor.

Ask a Question / Re: Character behavior
« on: January 11, 2020, 03:17:40 pm »
I would create an emoticon actor when the scene loads, and give this actor every animation it needs.

When created, you can hide it, but when an event is triggered, switch the animation to whatever it needs to be and then show it. After 3 (or whatever) seconds, hide it.

Ask a Question / Re: Character behavior
« on: January 11, 2020, 07:30:13 am »
I can see an issue with your 'slide by' blocks as you are picking a random integer between 0 and 1. If it picks 0, your pet will teleport immediately.

Another issue you will have is that you don't have a way to ensure your pet doesn't go off screen, so you will need to check the X position. For instance, if your pet is too close to the left of the screen you need to make sure it won't try and go left again.

Your pet also seems to be constantly on the move. For a nice randomness, you might want your pet to do other things such as sit on the spot, lie down and nap, go to its food bowl etc.

Ask a Question / Re: Phone's pedometer
« on: January 05, 2020, 03:24:03 pm »
You can put it in the issue tracker:

Also try asking on discord if you're in a rush:

Chit-Chat / Re: A Stencyl Wishlist
« on: December 19, 2019, 03:58:58 pm »
Some sort of camera zoom. Even if just a zoom out from the original size - so that pixelation wasn't a problem. Would need all the associated blocks around touch, position, collisions etc. to still work with whatever camera FOV was set to.

Harder, but would love it, camera rotate block.

+1 Should add it to the issue tracker.

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