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Topics - JeffreyDriver

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Ask a Question / Stencyl 3.5 and HTML5
« on: June 12, 2018, 04:43:36 am »
Does anyone have any information or idea as to when 3.5 will be released and when HTML5 support is going to be stable? Thanks.

Ask a Question / Get a single or specific collision point
« on: May 18, 2018, 06:45:46 am »
I'm trying to make an object move along a rail. Physics does part of what I want, but I need to be able to retrieve data from tiles. How would I just get the data for a single collision point that's closest to the centre of my actor? Any thoughts?

Chit-Chat / Screen Capture / GIF software for OSX
« on: May 03, 2018, 03:39:06 pm »
I was just wondering if anyone had any software recommendations for capturing screen video/gifs.

Ask a Question / Actors and Lists
« on: April 24, 2018, 04:30:18 am »
Actors and lists have always caused me issues. So much so, that I've always given up, but I really need to crack this.

Here's the problem broken down.

  • I have two types of actors (an unknown number of each)
  • All these need to be added to a list
  • I then need to select a random actor from that list

My main issue is adding the actors to a list in a way that I can refer to that specific actor later. Everything I've tried has caused the game to freeze.

Or is there a better way to select a random actor on screen?

Thanks in advance.

Needing some time off from my main project I started playing around and experimenting with a couple of other ideas I had, and so far, this is the result:

New version on the arcade:

Controls are ARROWS. (Left, Right, Jump. Up is also the interact key) If a jump seems impossible, try taking a run up, but note that some will be impossible to force you to take a certain route.  Those jumps are generally very obviously impossible.

As I was just trying some things out there's been no real planning, though I'm beginning to think I may expand on it.

The idea is to have linear run/jump/dodge scenes punctuated by larger scenes to explore and solve puzzles.

Currently you can't get past the first main game area.

I've put it up on GameJolt -

Ask a Question / Mini Map Help
« on: March 12, 2018, 04:28:23 pm »
I have a mini map that shows various types of actors, but I cannot figure out how to do the same for tiles.

I know that the general idea is to loop through all the possible locations and then draw blocks on the screen accordingly. I'm not even sure where to begin. I know this question has been asked before, but I haven't seen anything which helps.


Ask a Question / Calculating a value based upon a percentage
« on: February 23, 2018, 02:26:36 pm »
Another maths question from me. I'm trying to calculate the correct position for a switch on a slider bar.

The minimum value is 48, the max is 416. What are the calculations to put the switch on the bar in the right place.

Let's say the percentage is 25%, how do I convert that into a number between the numbers above? Thanks.

Ask a Question / Error 1063
« on: February 14, 2018, 09:03:23 am »
Does anyone have an idea what 'Error 1063' is? I've searched, but haven't found anything useful.

Ask a Question / Image API Scene Transition
« on: February 12, 2018, 11:21:00 am »
I'm trying to figure out how to create the following effect as a scene transition:
1. Take a screenshot of the current screen
2. Switch to the next scene
3. Load the  screenshot as an image which covers the entire screen
4. Split the image into squares (Say 8 x 8px or 4 x 4px)
5. Randomly cycle through each square and clear that part of the image until the entire image has been cleared to reveal the new scene below.

Parts 1 to 3 aren't the issue,but I'm stumped on parts 4 and 5. Any help gratefully appreciated. Thanks.

Ask a Question / Can't Upload to Stencyl Arcade
« on: February 12, 2018, 06:02:21 am »
I was going to upload an update to a game on the Stencyl Arcade, but the arcade option is greyed out. I am signed in.

Any thoughts?

Nevermind, logging out and back in fixed it.

Ask a Question / 'Save Game' blocks causing lag/freezing
« on: January 26, 2018, 02:36:16 pm »
I'm testing in Flash, and the 'Save Game' block is causing significant freezing. Is this just something to do with Flash, and on mobile, would it be okay?

Ideally I need frequent saving. I don't have many global attributes. Eight or so lists/maps with a few dozen items.

iPhone / iPad / Android / RETRO REDUX (Untitled)
« on: January 18, 2018, 02:11:31 pm »
A game inspired by games such as Manic Miner and Dynamite Dan.

Still a work in progress, but some of the basics are there. The game isn't complete, but it's very, very close. It's just a case of continuing to test and tweak, and making minor improvements. Once I've got rid of any bugs and made it the best I think I can, I'll implement the endless mode.

Also up on Newgrounds to get feedback

The goal is a simple one; collect all the nuclear rods and then head to the exit.

<a href="" target="_blank" class="new_win"></a>

AWD or Arrows

Z to toggle map
X to save/pause

Ask a Question / Controlling a Background Animation
« on: December 29, 2017, 09:16:27 am »
Would it be possible using the code block to control a background animation by just displaying one frame instead of having it loop and switching to any particular frame?

Ask a Question / Attribute Not Updating
« on: December 28, 2017, 01:23:37 pm »
I'm trying to write a value to a list, but it's not always working, and even though I've been staring at this for two days, I cannot figure it out.

There's comments in the attached image to explain my code, but here are the basics.

- The code triggers when the conditions required to win the game are met.
- The scene name is split up into a list so I can refer to the number values in it. The name format is 'Area 1 Stage 1'
- Local list attribute is set to the correct global list attribute (called 'Area 1', 'Area 2', etc.) by pulling the number from the previous list.
- The player's current score is compared to the existing one, and if it's higher, then it updates.

This works with the scene name 'Area 1 Stage 1', but not others e.g. 'Area 1 Stage 2'.  It always updates the first item in the list.

I'm completely stumped.

Any ideas?

EDIT: I've tried a different method of updating the attribute (see attached image) but still only the first item in the list updates.

Ask a Question / Setting An Attribute Automatically
« on: December 15, 2017, 12:41:09 pm »
I've run into this issue lots of times, and never been able to solve it.

See the attached image. I was hoping that I could set the list attribute 'Current Area' to a game attribute ('Area 1') automatically without having to use if/otherwise statements by taking the scene name, splitting it up into a list, then picking items from that list to set it.

How would this be done?

Anyone know the reason for the attribute not accepting a text block?

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