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Messages - JeffreyDriver

Pages: 1 2 3 4 ... 137
16
Ask a Question / Re: How do I make spikes kill?
« on: May 09, 2019, 02:31:12 am »
You can rotate them in the scene editor.

17
Windows / Mac / Flash / HTML5 / Re: My New Project
« on: May 08, 2019, 03:42:36 pm »
Thanks Bombini.

You can now adjust/turn off the grain. I'll consider an interlace style and see how it looks.

18
Windows / Mac / Flash / HTML5 / Re: My New Project
« on: May 07, 2019, 05:36:37 am »
http://www.stencyl.com/game/play/40137

UPDATES
+ Graphics updates
+ Grain effect added to make the scenes feel less static
+ Expanded the 'Look' feature so you can actually look at more items rather than just get a text description. I think this is really going to make things creepier. For instance, you can now see the faces of the spirits.

19
Ask a Question / Re: Library Behavior Erased!
« on: May 02, 2019, 03:23:24 pm »
I think this is what you want. Import this.

20
News / Re: Stencyl Jam #18: April 12-22
« on: May 01, 2019, 02:42:55 pm »
Ok, so I completely missed the jam because I was just too busy.

Anyway, I had an idea for it and decided to go ahead and make it when I had the chance. Done in around 48 hours.

http://www.stencyl.com/game/play/40340

21
Coming back to it I managed to do it the first time,  but the end bone is unreachable.


22
Ask a Question / Re: Clip Studio Paint
« on: April 27, 2019, 02:23:44 pm »
It sounds like you're importing a 4x scale.  Select 1x scale as you import an image.

Just a suggestion here, but work at a set ratio. For instance, I work at 16x16 or 32x32 and carry that through everything. It's just a personal choice but I find it makes everything easier.

23
Windows / Mac / Flash / HTML5 / Re: My New Project
« on: April 26, 2019, 11:41:11 am »
http://www.stencyl.com/game/play/40137

Updated to the latest version.  Lots of smaller improvements such as adding extra items to inspect and graphics improvements.

People have mentioned that they'd like some sort of hint system, but I don't know what form this could take. Maybe some sort of internal dialogue of the player character, but it would require some complex logic to check which combination of puzzles have already been solved. There are at least 40 puzzles to solve in this game and if you're looking at combinations of puzzles it quickly runs into hundreds of possible combinations so I don't think that approach is workable.

Another method might be for the items you pick up to give you a hint as to how you could use them though I've already avoided using "moon logic" and tried to provide visual and textual clues in objects. For example, one item you pick up is a statuette which could seem a bit random until you find the fireplace with two identical statuettes on the mantle.  Then it's not a huge leap to figure out that you must place the third statuette on the mantle.

The item hint method won't be much use if you're not carrying anything though.

I'm working on Luyren's suggestion to have a look/interact toggle which you'll have the option of deactivating if you'd prefer to use just the mouse.

UPDATES
+ Graphics changes/improvements
+ Intro/outros rewritten
+ Object descriptions updated
+ Additional objects added. Mainly for visual interest.
+ Map is now working
+ Menus completed

QUESTION:
How can I make this seem less flat and more alive?

EDIT:
Luyren's suggestion has now been added! The icon is in the status bar and you can click it to cycle through LOOK, USE or MANUAL/TOGGLE DEACTIVATED (manual brings up the original UI for looking and interacting.) It can also be switched by pressing Z, X, C or SPACE.

24
Ask a Question / Re: What do you think about difficulty of this scene?
« on: April 25, 2019, 10:42:11 am »
I did find it pretty difficult. Haven't completed it yet. Being able to preview the level might be helpful.

EDIT: I finally managed to do it. that bit in the middle with the alternating platforms is a bit of a pain as it's possible to get stuck and have to restart. I got to the end by skipping the bone in that bit.

25
If everything except the player goes back to normal it'll be easier to reset the scene and use the create actor in next scene at XY block.

26
Ask a Question / Re: Building a second lose condition help
« on: April 24, 2019, 03:42:34 am »
'Actor' needs to be assigned to something.

You don't need the 'otherwise if' statement but that's not the problem.

What code runs when the actor dies?

27
Ask a Question / Re: Recovering Game's using the website?
« on: April 22, 2019, 11:00:53 am »
You can download the swf file but won't be able to open that in Stencyl.

Inspect the page code to find the file url. It'll be something like http://static.stencyl.com/games/40137-0.swf

Copy and paste that into the browser bar.

Then use 'save as'.

29
Journals / Re: Crossbar Kevin
« on: April 21, 2019, 01:34:42 pm »
Hit detection is fixed. Yay!

You might want to offer some way of measuring your dad's pride over just using the text 'content', 'average' etc. Maybe with a bar, or tinting the text from red to green?

There's no indication of what the winning conditions are.

30
Ask a Question / Re: Why Is My Character Freezing?
« on: April 21, 2019, 09:29:06 am »
Does just the player freeze, or the game? I think you'll need to post the .stencyl file so we can see what's going on.

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