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Messages - Noroup

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46
I like the concept, but before anything focus on aesthetics. I'm learning myself that a good game not only has to have great gameplay, but compelling visuals as well.  Also what software are you using to record your screen? I'm looking for a good software to use.
Nvidia Geforce free best software ever

Any ideas? What can be improved on the visuals?

47
https://youtu.be/Zm2xtr-ngCo

Appreciate all feedback/ideas

48
iPhone / iPad / Android / Re: Yo! Let's UP
« on: April 23, 2017, 09:30:57 am »
Did you advertise your game at all? Did you write to anyone? How did it become so popular?

No advertising, I emailed TouchArcade and PocketGamer a couple of days before release but didn't bother w any other press than that. In the end PocketGamer wrote an article but TouchArcade never bothered.

People keep asking how this happens but there really isn't a magic trick to it. They either gloss over it when I say it or just don't want to hear it, but the goal HAS to be "make a good game". A game that's good enough to get featured by Apple, and then good enough that people keep playing it because they like it. (note: this isn't aimed specifically at you or meant as a complaint, Noroup)
Can you personally look at a game I'm developing on YouTube and tell me if it is a good game? And give some advice please since you're experienced?

https://youtu.be/hZXyCAOvL9o


49
iPhone / iPad / Android / Re: Yo! Let's UP
« on: April 23, 2017, 01:49:45 am »
Yo! is now available on Android!

I think I'll go that model as well.  What's the best reward video company?  . I know there's rules with some companies about reward videos.  What about get a skin or outfit when video is watched?

Unity is p good for video ads, I use them and Applovin at the moment. You can do anything you want as far as rewards go :)
Did you advertise your game at all? Did you write to anyone? How did it become so popular?

50
iPhone / iPad / Android / Re: Yo! Let's UP
« on: April 16, 2017, 06:26:56 pm »
To be honest I wasn't expecting Yo to do as well as it did so I didn't really bother with a dev log or getting press (though I should've!). I think Pocketgamer wrote a review but TouchArcade didn't.

I don't really have advice for people outside of "make a good game and hope for the best"
Dude... How did it feel to make this much money? Are you overwhelmed?

Also, could you please give advice as to where to place ads, what ads to use, etc.

51
Ask a Question / Re: If you can figure this out you're a god!
« on: April 10, 2017, 02:28:40 pm »
When block two collides with block one, set the X-speed of block two = 0

52
iPhone / iPad / Android / Re: Yo! Let's UP
« on: April 10, 2017, 09:37:50 am »
yup. it's at something like $40K by now.
Hey I'm a teen developer using Stencyl could you give me some advice? Got Skype? Discord? Kik?

53
iPhone / iPad / Android / Re: Yo! Let's UP
« on: April 10, 2017, 07:12:54 am »
Didn't get a banner, alas. But it's doing pretty well regardless :)
You made $25k off this app in one week??

54
Thats fine , but you might notice some different placements of UI and Text elements. If you do, just ask for help!

I'm relieved! Thank you! Do you have Discord/Skype/Kik?

Edit: I pm'd you on Discord

55
Mostly yes, but offcrouse the controls are different and the screensize might be different. This last may result in UI issues if you have a complex UI

Thanks, my screen size is 480x320 will that be a problem for iPhone/Android?

56
Ask a Question / Support Transitioning from Flash to iPhone/Android
« on: April 09, 2017, 06:42:59 pm »
Hi there, I have a question. Will my game be the same on iPhone and Android as it is whenever I test it using Flash?

57
Ask a Question / Re: Why do my bullets curve like this?
« on: March 03, 2017, 07:16:28 am »
You can add an always event to your  bullet behavior that sets it's Y speed to 0.

Do this.  Go to your bullet behavior and select "edit behavior"

Go to the left and select "add event"  choose the "always" event

Go to the pallette of blocks on the right.

Click on the "actor" section.

Go to the "motion" sub tab

Drag over the "set x speed" block and drop it in

Change "x" to "y"

It should automatically say "to self"

So the code reads "always set Y speed to 0 for self"

This will a me sure it never goes up and down, the only way it can go is horizontal.

Make sure this event or behavior is attached to the BULLET not the actor creating it
Thank you sir! I really appreciate it!

58
Ask a Question / Re: Why do my bullets curve like this?
« on: March 02, 2017, 10:47:48 am »
Try turning your collision shapes into sensors.
I read on it and I'll try it when I get home, thanks

59
Ask a Question / Re: Why do my bullets curve like this?
« on: March 02, 2017, 10:46:49 am »
I'm thinking when you bullet hits the target it bounces off it from colliding,  with it so it changes direction.  I'd suggest  adding something like , When collides with actor type  kill self to you bullet. And after looking through the Fire Bullet Behavior I didn't see anywhere where it kills the projectile.
I want the bullet to go through the enemy clouds and kill other clouds

Try turning your collision shapes into sensors.
What does this do?

60
Ask a Question / Why do my bullets curve like this?
« on: March 01, 2017, 09:37:47 pm »
Watch the video. They always hit an enemy and curve randomly to the side. I tried to replicate it as best as possible to my other bullets which don't curve, but it never works for some reason.

In the end, I show my settings for the bullet and the fire bullet event.

Any help is greatly appreciated, thanks.

https://www.youtube.com/watch?v=VEykpLvq-b4&feature=youtu.be

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