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Messages - JuicyBeetleGames

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Ask a Question / Re: Quick question about IAP
« on: February 22, 2017, 03:09:22 am »

So remember how I was having troubles with my IAP for Android...
Well it's now happening with iOS :S

I've followed the guide to the T but no luck.

I've even followed this guide as well in case I may have missed something  -,50040.0.html

I've managed to refine the problem down to either 'player can make purchase' [TRUE] block, or the Product ID's.

I've tried without the 'player can make purchase block as well, and no luck.

The 'a product info request succeeds - Product ID' triggers fine (i have a sound attached), but it doesn't recognize the actual Product ID's.
I've also created a 'text' attribute pointing to the Product ID, and plugged it into a draw event.
I honestly think it's something to do with the product ID, because the draw event doesn't show anything when the game plays (set up like this: '"Pro" & "Product ID" as text').

I've tried this with no success:
'if product ID = remove_ads' < (copy/pasted from the itunes connect product ID as well, image attached)
Set (local attribute) to True

And I've tried this with success:
''if product ID NOT = remove_ads'
Set (local attribute) to True

Everything else seems to be fine (set up the bundle ID fine, the apple ID, adhoc accounts set up, and IAP ticked on, and even the tax has been set up correctly), so I'm spent trying to figure out whats going on :(

if you could help me, that would be great!


Ask a Question / Quick question about IAP
« on: February 16, 2017, 02:36:46 pm »
Hey everyone,

I'll keep this short.

According to Step 2 in the IAP iOS wiki, why does the IAP  'buy' block need to be in a Behavior rather than an event within a scene or actor? And if it needs to be in a behavior, which one; an actor or Scene behavior?

Ask a Question / Re: Admin can remove this
« on: February 14, 2017, 02:17:48 pm »
Awesome Colburt! May have to do the same then.

Hard when I don't have an iOS myself xD

Ask a Question / Re: Admin can remove this
« on: February 13, 2017, 03:16:34 pm »
I'm getting the same issue.  :S

Extensions / Re: [IOS/Android] Vungle Advertising (0.0.3)
« on: December 14, 2016, 07:59:30 pm »
Ah yes, sorry. I remember those extra features, but just wasn't sure.

Thank you again.

Sorry to keep bothering you


Extensions / Re: [IOS/Android] Vungle Advertising (0.0.3)
« on: December 14, 2016, 12:40:26 am »
Man, I feel so bad for pestering you all the time Rob :( I swear I'm not following you.

Anyway, I've downloaded everything I need, but i'm getting a compile error when I run the extension:

"Id: symbol (s) not found for architecture i386:
objc-class-ref in libbungle.a(25d33701_VungleEx.o)"

anything I have missed here?


Thanks colburt :D Yeah, might consider looking in to those instead. Always kept thinking Unity Ads was for unity haha. But yeah, I'll look at Vungle :)


Ok, update. I've gotten the extension working now. What was missing was the fact I didn't fill in 'Mediation settings' on HeyZap.

Now that's all good. I'm getting a few more issues for showing ads (specifically reward ads - ones that you can't skip).

I'm currently using Chartboost, AdMob, and Ad Colony to show my video/interstitial ads.

Ad mob - works well, but unfortunately does not support video reward ads (unless those new universal ads are the ones I'm after, but again, dont believe it's supported at this time), so that's why I need to rely on either Chartboost or Ad Colony.

Chartboost - extension is currently out of date, and I don't believe Rob can figure out how to update it :S. Another problem is that chartboost's extension causes compile errors, but that could be to do with the issue Rob has been having.

Ad Colony - another one which seems to be out of date, and which I cannot use video ads for. The extension (which is active) doesn't cause any problems, however it's saying on the Debug that:

"Successful Integrated:

Bad/Missing Credentials

No SDK Detected
AdColony - ??
... etc."

So at the moment, I'm unable to use video reward ads unless I sign up for another Ad group. If that's the case, any suggestions?


Ok then. Thank you so much for all your assistance! I appreciate everything you have done.

I'll let you know how it goes :)


Ok, so I've set that up, but they still aren't coming up. Is there anything else I can do, or does this take a while for the changes to occur?


Yeah, that's the message I'm getting :S

Ok then, so the dashboard on HeyZap is as followed:

Account Details:
Username: supplied
Publisher ID: Supplied
API Key: Supplied

App Settings:
Name: Supplied
App Store ID: This was grabbed from the iTunes Connect (App Information)
Bundle ID: com.(name).(gamename) < same as every other one I've used/App ID

I've turned off Chartboost because I don't believe it's not currently supported for xCode 8 (from what I've gathered.
I do have Ad Colony active but not blocks are in the game.

However, I have created a 'WildCard' Provisioning profile, however, I don't think it's active for this, nor I dont believe it would have much to do with this?

Hopefully this information has been helpful :)



that did the job! However, now when I go to play the game, it's telling me (this is all in testing by the way) that the 'HeyZap: Reward Video ad (did successfully load)' didn't Load.

I have 'Initialise with 'publisher ID: XXXXXXXX' block right at the start of the load screen when the game starts (inside a do only iOS block)

In the start of the scene, i have 'HeyZap: 'Fetch' Rewarded Video Ad' block active

I have 'if HeyZap: Reward Video ad (did successfully load), then do: Create button. < this is the problem. It's not showing up.

then, when I press that created button in that scene, to 'show' that ad.

I hope this is the set up, however, i'm not sure if testing just doesn't show ads or not.

Side note: my Chartboost extension does not seem to work at the moment, so I could not have that 'enabled'. Hopefully this does not cause any issues.

My publisher ID is the same as on HeyZap accounts, so I dont think it's that.


Hey Robin!

Downloaded a few of these extensions that you have created, NICE WORK!

I'm currently using the HeyZap extension and I'm getting a compile error. Now I've downloaded your Extension manager along with HeyZap, and I've followed (hopefully) everything mentioned in the steps on your wiki. I believe I'm using the blocks correct as well, however, when it compiles, it comes up with a "[haxelib] ld: symbol(s) not found for architecture i386", and proceeds to say "[haxelib]       objc-class-ref in libheyzap.a(e5b98c46_HeyzapEx.o)".

I've replaced the 'HeyzapAds' with the one you suggested here - '' in case it could have been that, but it doesn't look like it has fixed the problem :S

I would have attached the log files, but its a large file. I will try to break it in to smaller part if you need them, but I couldn't really find anything else wrong with the compile besides that.

I would greatly appreciate the help n_n


Ask a Question / Re: iOS Test game not running
« on: December 08, 2016, 04:24:00 pm »
Thank you so much for all your help Colburt! I really appreciate it!

Me being silly, I completely forgot about the log view in stencyl. So just before it threw an error, I noticed that there was still a Chartboost application in my files (in an actor specifically).

It's using a Android ID rather than an Apple ID. Turned that off, and turned the other extensions on, and it works a treat!

Thanks again for the support!

Appreciate it.


Ask a Question / Re: iOS Test game not running
« on: December 08, 2016, 04:18:50 am »
Ok then. I'll unplug all the blocks that are being used and see what I can get. I'll post back here the update hopefully by tomorrow.

Thanks again Colburt!

I really appreciate it!


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