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Messages - JuicyBeetleGames

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Ask a Question / Re: AdMob Process a little confusing
« on: September 05, 2016, 03:11:26 am »
Are they easy to implement? And reliable?

Ask a Question / Re: AdMob Process a little confusing
« on: September 05, 2016, 03:03:39 am »
Awesome. Thank you very much. I'll check those extensions out  :)

Ask a Question / AdMob Process a little confusing
« on: September 05, 2016, 01:59:20 am »
Hey Guys,

This is my first time using AdMob in my game, so i want to make sure its set up correctly. I do have a few areas i'm not sure on, but I'll try and flesh them out here.

What i have done so far is:
- Sign up for AdMob
- linked my AdMob Project with Firebase (which is now a requirement?)
- have my app ID set up, as well as my Project name and Project ID set up on the firebase webpage.

Now my first little hiccup; do i copy/paste the 'app ID' or the 'publishing ID' into Stencyl>settings >mobile>monetization>AdMob (which ever ad i have set up, which in this case is 'Interstitial')? Because doing so doesn't seem to do anything (image provided).

I assumed it was the actual App ID (i.e. "ca-app-pub-46093772...") in to the 'AdMob Interstitial Android Key'.

continuing on...

- I've followed all the instructions on the AdMob Page:
   -  Download the Google Mobile Ads SDK.
   -  Follow the SDK integration guide. Specify ad type, size, and placement when you integrate the code.
       App ID: ca-app-pub-46093772...
    - Click here to start downloading the config file from the Firebase console. You'll use this at the end of the next step.
       Follow the Firebase integration guide to implement the Firebase SDK in your app.

I'm currently up to where I had to install 'Android Studios'. I have never used this before, and i don't really plan to use it beyond setting up Ads.

Now according to AdMob/Firebase, i had to download a 'google-services.json' file.

At this point, I'm not sure where to place this file? It says in the 'app' source folder, but i do not have one?

I feel a little silly if this is a simple guide, but I'm finding myself a little lost with this process. Hopefully i haven't installed/proceeded beyond what i need to in order for my Ads to show up in my Stencyl project.

All i wish to achieve is creating a simple 'full screen (interstitial) Ad' that cannot be skipped until it has finished, on a button press to receive an extra gift.

I hope this threat wasn't too convoluted and i hope it is a easy/simple process to implement this type of thing.


Ask a Question / Re: Quitting Mid Game loses a life?
« on: August 31, 2016, 07:24:00 pm »
yup, got it working perfectly guys thanks. Just had a brain fart hahaha.

Ask a Question / Re: Quitting Mid Game loses a life?
« on: August 29, 2016, 06:12:32 am »
Awesome. I can work with that logic! Thanks for that. Just thought there was something else i needed to use (such as an 'exit game block', similar to the 'lose focus' block).


Ask a Question / Re: Quitting Mid Game loses a life?
« on: August 29, 2016, 06:05:18 am »
Thanks for the reply :D Appreciate it.

Say the game was for Android. If i was in the middle of a level (which had penalties for leaving mid-game), and i decided to minimize my program and close it completely, how would one know this?

I'm fully aware of 'Focus' and how that works, as well as simply quitting within the game. But for the purpose of closing the game completely, how would i go about knowing this, and penalise them for doing so?

I guess it would be the same for 'closing the browser' for flash players, etc.

Ask a Question / Quitting Mid Game loses a life?
« on: August 29, 2016, 04:10:46 am »
Hey Everyone!

Hopefully this will be quick. If someone is in the middle of a level, and decides to quit mid way through, how would you make sure they lost a life when they close the game?


Ask a Question / Re: Issue: java.lang.NullPointerException?
« on: August 07, 2016, 05:04:13 pm »
Ok, so a temporary measure is to duplicate the scene. The original scene must have been corrupted some how. Not sure how though, but i'm happy it works :)
Thanks all.

Ask a Question / Re: Issue: java.lang.NullPointerException?
« on: August 06, 2016, 05:22:32 am »

Ask a Question / Re: Issue: java.lang.NullPointerException?
« on: August 02, 2016, 04:17:25 pm »
Hey Donni,
Sorry, The original post is from my personal account.

I have attached a screenshot on when the error appears when i right click to find a region. This also happens when i try and find an actor, or when i 'right click' a Game Attribute and 'find in Behavior' option.

Funnily enough, when i created a new test scene inside the game, I had created a basic region, and then added a new 'Enters Region' block, and it worked fine.
So no idea what is going on with this.

Ask a Question / Re: Issue: java.lang.NullPointerException?
« on: August 01, 2016, 11:58:11 pm »
Hey Donni. No still having the same issue :( even with latest build.

I am currently running on win10. Is that a problem?
I have attached the log below.

Bug Archives / Re: java.lang.NullPointerException?
« on: July 19, 2016, 09:42:45 pm »
Still having this issue. i tried to uninstall/re-install, and still no change.

Bug Archives / java.lang.NullPointerException?
« on: June 29, 2016, 04:55:28 am »
Hey guys,

I seem to be getting an issue whenever i try and 'find an attribute in behaviors' (find in behavior), or in assigning a region to a 'enters' block. I get this:

   at stencyl.sw.editors.behavior.ActorAction.chooseType(
   at... and so on (log below)"

Hopefully it's something simple n_n.

I'm running windows 10 by the way if it makes any difference.

Log below.
Please help.
Thanks all

Extensions / Re: Date Extension
« on: June 27, 2016, 10:07:40 pm »
Im hoping this might help some people... Could be outdated, but I'll leave this here anyway.

Let me know what you think.

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