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Messages - gkhanni

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106
Paid Work / [PAID] Need A Behavior Creator (UPDATE)
« on: April 19, 2013, 07:10:21 am »
Hi guys, i need a behavior creator for a project.

There are different and interrelated behaviors I want. All behavior creatings will be paid.

Please PM; Skype or Mail adresses if you interest and talking extras&payment.

Thank you.


107
iPhone / iPad / Android / Re: Upper Up
« on: February 27, 2013, 08:49:52 am »
Thanks Joe.

Attached some screenshots, same as links.

108
iPhone / iPad / Android / Upper Up
« on: February 27, 2013, 05:52:45 am »

109
Resolved Questions / Re: About Publish My Game And Mac
« on: December 13, 2012, 10:36:22 am »
Thank you.

110
Resolved Questions / About Publish My Game And Mac
« on: December 13, 2012, 08:57:39 am »
Hello everyone. I'm about to finish my First Stencyl Game. I do not have MAC and I will buy a new one.  Is there any limit for MAC models or can I use any of Mac for publish my game? For exampe is Macbook Pro Core appropriate for publishing?

Thank you.

111
Old Questions (from 1.x/2.x) / Idea About Total Game Time?
« on: October 09, 2012, 12:02:04 pm »
What do you think about total IOS Game Time? Would be 2 hours much longer or much shorter? How could I maximize or minimize it level by level? For example, each level could be 2 minutes ?

Your opinons are valuable for me..Thank you.

112
Old Questions (from 1.x/2.x) / Actor Animation Without Using Frames
« on: September 24, 2012, 09:35:48 am »
Is it possible create actor animations without using frames?

For example think as a main actor is a solider with gun; and change his eyes and head according to his enemy's moves. I know how enemy moves randomly but couldnt find a way to move certain part of main actor's (solider) body. 

113
Old Questions (from 1.x/2.x) / Help about Throwing Behaviour
« on: September 18, 2012, 05:31:18 pm »
Hi everyone, it is my first post. I am trying to create throwing action but i couldnt.

There is a "Follow Drag and Drop" behavior with Keep Moving on Relase okey but after first throw i can drag the actor again or i can drag the actor anytime. I don't want dragging actor. All i want is that after first throwing if i hit the target let scene changes, else backs to initial point again. I dont want to interact with actor after first throwing. Think it as a granade scene; you throw granade hit the target and booms.. else start again.. (sorry for my English)

Thanks for help

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