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Messages - Exportforce

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31
Suggestion Archives / Re: Complete Math-Rework
« on: July 21, 2015, 12:23:40 pm »
I did create a new extension and tried to activate it but it won't let me. As a test I tried to activate ANY other extension, but not one will be active after reloading the game. They turn off themself.

32
Suggestion Archives / Re: Complete Math-Rework
« on: July 21, 2015, 02:00:59 am »
Mind me askinghow you came to the conclusion it needed to be in separate steps?
This does not work. I tested with a pal together. This gives... weird results.

@Justin
That seems pretty simple gonna try that, thanks !

33
Suggestion Archives / Re: Complete Math-Rework
« on: July 20, 2015, 03:09:56 pm »
Well, sure... But if we have such a nice tool, why only use a minimum of possible capacity ?

About algorythm stuff. I don't know stuff is called, I just need to do a lot of math for my upcoming Idle-, Clicker- and RPG Games and just a simple thing like x*y^z already to be needed to be in seperate steps is bad...
And well... as said, a custom codebuilder for math as in my example would be a veeeery nice thing too, and definitly, at least for the devs, not that hard to do.

About custom extensions, I wish I knew how I could do small simple blocks like math.fround as new block next to the standard math.round block etc.

34
Suggestion Archives / Complete Math-Rework
« on: July 20, 2015, 12:34:50 pm »
Hello,

as already as a minor suggestion I suggested to exchange math.round, math.floor and math.ceil with their floating alternatives, as stencyl else kills the float to an integer. Also on other parts of the math engine there are lots of functions that reset the float to an integer, which is very bad.

Also it is an extreme pain to do math with stencyl.
For example, I wanted to do a very simple: (X*Y)^Z but with the given possibilities that is totally not doable, at least not as simple as it could be. So I had to break it up and first save X*Y in a variable and than pow that in a second function. For such a short thing it is... okayish... but if I have bigger things where I need to do my math on, which will come soon (I fear that moment) this will get a real serious problem.

Alternatively make an "Advanced" Mathmode where you click yourself a custom code-box together.
Meaning I have all my variables at hand and a calculator and click everything as I need it and the editor puts that one after another into the codebox. So I could for example click
Variable1 + Variable2 +(5*Variable3)^5
And the automated codeblock reads

setValueForScene("SceneEvents_0", "_value1") + setValueForScene("SceneEvents_0", "_value2") + pow(( 5*Engine.engine.getGameAttribute("value3")),5);

Also we need definitly a possibility to select positions after a comma. Like 5.9999995 gets rounded to 5.99 instead of 6

Thank you !

35
Ask a Question / Re: Actor Creation + Interaction
« on: July 19, 2015, 08:49:38 am »
Okay... if you create a list, you have to save the whole game, quit stencyl and reopen the game, and save it again...
now I can use the lists, my prior thoughts work...
Like e.g. random 0 1 is from 0 to 1 and not -1 to 2

Okay, let's hope it stays working... but the lists definitly need some dev love...

edit: Yes works now. Lifebar works perfectly too!
At last!!!!

36
Ask a Question / Re: Actor Creation + Interaction
« on: July 19, 2015, 07:31:46 am »
But what I don't get, why is now the list-function working there, but not in my most recent test ?
I totally see no sense in there.

37
Ask a Question / Re: Actor Creation + Interaction
« on: July 19, 2015, 07:18:34 am »
What is this "ennemy"-actor-attribute ?
Well, you recreated the lists manually but I use the lists as attribute so I can add new enemies without fiddling in the code. else it would be totally useless to use those lists...

38
Ask a Question / Re: Actor Creation + Interaction
« on: July 19, 2015, 06:38:09 am »
But this IS in a behaviour. In an actor behaviour...

39
Ask a Question / Re: Actor Creation + Interaction
« on: July 19, 2015, 05:48:58 am »
Yeah but that creates a new list, but I already HAVE a list, which I want to use.

40
Ask a Question / Re: Actor Creation + Interaction
« on: July 19, 2015, 05:01:50 am »
What do you mean by "create a new list" ?

41
Ask a Question / Re: Actor Creation + Interaction
« on: July 19, 2015, 03:56:06 am »
I got a few steps ahead. Managing now to deduct HP when clicking, etc.
But when creating the lists Stencyl again won't let me...

When I test the Game/Scene it always  gives me this:
Quote
TypeError: Error #1009: Der Zugriff auf eine Eigenschaft oder eine Methode eines null-Objektverweises ist nicht möglich.
   at MethodInfo-5223()[Source/scripts/Design_2_2_click.hx:144]
And as you can see, the List, again, has 2 items and yet Stencyl is not able to count to two...

42
Ask a Question / Re: Actor Creation + Interaction
« on: July 19, 2015, 01:32:11 am »
For which of the two example games is this ?

There is always only one enemy at a time, never more.
The RPG Test Game has everything as a scene behaviour.

edit: on RPG Test I tried to setup  a scene behaviour but that results in non interactivity... As actor behaviour I get at least the click response.

43
Chit-Chat / Re: Introduce Yourself!
« on: July 18, 2015, 01:44:20 pm »
Hey there,

I am Jens from germany. Normally I am a photographer and have already managed a lot of games but with stencyl it's in reach to make my own one, when I overcome my startingproblems, that is...
Well, what else to say. I love Idle- and Clicker games and gonna redo some and improve them with some features I am missing :)

44
Ask a Question / Re: Increasing score when actor hits another actor
« on: July 18, 2015, 11:56:19 am »
Well, you would need to either push them away or set a timefrime, I guess.
Because while they are pushing against each other, they hit each other multiple times.

45
Ask a Question / Re: Actor Creation + Interaction
« on: July 18, 2015, 09:36:51 am »
Yeah uploaded it in hopes anyone can help me, I bet it is something super simple...

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