b8671, Windows 8, Widows Standalone (Flash doesn't seem to have this issue)
1- Create an actor
2- Kill the actor at the end of its animation
3- Recreate the actor
Print statements show that the first frame of the animation is not played fully after the first actor is created. I've had instances where the first frame was completely skipped. Attached is a test game (click to spawn an actor that dies at the end of its animation), and also the logs with the print statements, where I created 5 actors one after the other. It prints the current frame of the animation every frame, and all the frames of the animation on the test game are set to 50ms.
1- Create an actor
2- Kill the actor at the end of its animation
3- Recreate the actor
Print statements show that the first frame of the animation is not played fully after the first actor is created. I've had instances where the first frame was completely skipped. Attached is a test game (click to spawn an actor that dies at the end of its animation), and also the logs with the print statements, where I created 5 actors one after the other. It prints the current frame of the animation every frame, and all the frames of the animation on the test game are set to 50ms.