Bug Issue: Using > than X amount of RAM crashes the game on scene loading

Pages: 1


  • Level 3 Stencyler
January 28, 2018, 07:07:00 pm
This is a longstanding problem that has plagued my game for many months. If my resources for a scene total larger than X amount of RAM, the game will crash on loading every time.

Things I know:
- it only happens on scene loading
- it varies, scene to scene. The more complex the scene, the lower the RAM ceiling
- delaying/phasing 'when created' events does not alleviate the problem at all
- shaders don't seem to have any impact on this issue
- ttpete is not having this issue, and he uses more RAM than I do
- switching all sound resources to 'music' type instead of 'sound effect' helped, but not enough
- the problem got worse over time. scenes that used to take 400 MB went down lower.
- the problem got even worse when upgrading to a faster computer (I think?)

Currently using build 9703.
« Last Edit: January 28, 2018, 07:18:40 pm by BMJ »

New attachment added by BMJ - January 28, 2018, 07:17:13 pm


  • Master Stencyler
  • *
April 24, 2018, 08:26:02 am
I see a lot of atlas loading at the end of the logs.  I also don't see any scene transition messages, so are all those atlases being loaded for one scene?  If so, could there be a lot of resources in those atlases that aren't being used in the current scene?
  • Status changed from New to Need Info
« Last Edit: April 24, 2018, 08:27:08 am by rob1221 »

Pages: 1


  • Reported
    January 28, 2018, 07:07:00 pm
  • Updated
    April 24, 2018, 08:26:02 am

  • View Status
  • Type
  • Status
    Need Info
  • Priority
  • Version
    Stencyl 3.5
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  • Assigned to
  • Category



* BMJ Crash Atlas RAM Usage Too High.zip (37.95 kB - downloaded 35 times.)