Bug Issue: Audio popping at the start of each sound effect on iOS


Pages: 1

irock

  • Master Stencyler
  • *
July 10, 2018, 04:16:57 pm
I'm noticing a distinct popping sound at the start of every SFX on iOS.

The top is iOS and the bottom is Flash. It seems to start playing the sound once or twice on iOS before cutting it off and eventually playing the full sound.


New attachment added by irock - July 10, 2018, 04:17:18 pm


Issue updated by Justin - July 10, 2018, 05:29:38 pm
  • Tags added: openal


SirCrocketz

  • Subscriber - Stencyl Studio
  • *
July 11, 2018, 11:08:36 am
I think what is happening here is that on iOS the sound gets played multiple times on the same channel. The first play of the sound gets cut off abrubtly during a non-zero waveform amplitude making an audible pop. I've noticed in my own game that some sounds get played multiple times but others don't. I'll see if I can recreate the issue.


Pages: 1

Details

  • Reported
    July 10, 2018, 04:16:57 pm
  • Updated
    July 11, 2018, 11:08:36 am

  • View Status
    Public
  • Type
    Bug
  • Status
    New
  • Priority
    Normal
  • Version
    (none)
  • Fixed in
    (none)
  • Assigned to
    (none)
  • Category
    Engine

Tags


Attachments

* popping ios flash.wav (75.12 kB - downloaded 1 times.)