Bug Issue: Audio popping at the start of each sound effect on iOS

Pages: 1


  • Master Stencyler
  • *
July 10, 2018, 04:16:57 pm
I'm noticing a distinct popping sound at the start of every SFX on iOS.

The top is iOS and the bottom is Flash. It seems to start playing the sound once or twice on iOS before cutting it off and eventually playing the full sound.

New attachment added by irock - July 10, 2018, 04:17:18 pm

Issue updated by Justin - July 10, 2018, 05:29:38 pm
  • Tags added: openal


  • Subscriber - Stencyl Studio
  • *
July 11, 2018, 11:08:36 am
I think what is happening here is that on iOS the sound gets played multiple times on the same channel. The first play of the sound gets cut off abrubtly during a non-zero waveform amplitude making an audible pop. I've noticed in my own game that some sounds get played multiple times but others don't. I'll see if I can recreate the issue.


  • Subscriber - Stencyl Studio
  • *
July 19, 2018, 05:15:35 pm
I have the same issue on iOS! I'm looping a soundtrack and you can hear a pop at the beginning of every loop.
What I also experienced, is playing a sfx and having a whole other random sfx played instead....

Pages: 1


  • Reported
    July 10, 2018, 04:16:57 pm
  • Updated
    July 19, 2018, 05:15:35 pm

  • View Status
  • Type
  • Status
  • Priority
  • Version
  • Fixed in
  • Assigned to
  • Category



* popping ios flash.wav (75.12 kB - downloaded 6 times.)