Bug Issue: Drawing consumes CPU / Memory on WebGL (HTML5)


Pages: 1

mdotedot

  • Level 5 Stencyler
March 27, 2019, 08:32:19 am
Creating a simple scene with drawing event that does:

 if [random between 1 and 8] < 4
     set fill color
otherwise
   set fill color
fill rect 0,0 to 500,500

Run this on HTML5 and open the task manager. Look at the CPU (and memory) consumption.

This didn't happen on Stencyl 3.4  (build 9300)

Tested on Builds 10214 , 30318

Doesn't appear to be effected on Mac build 10310




 


rob1221

  • Master Stencyler
  • *
March 27, 2019, 09:24:41 am
Might be the same issue reported here: http://community.stencyl.com/index.php?issue=1429.0


Pages: 1

Details

  • Reported
    March 27, 2019, 08:32:19 am
  • Updated
    March 27, 2019, 09:24:41 am

  • View Status
    Public
  • Type
    Bug
  • Status
    New
  • Priority
    Normal
  • Version
    3.5.0 beta 1
  • Fixed in
    (none)
  • Assigned to
    (none)
  • Category
    Engine

Tags