Bug Issue: Possible Collision Physics Bug Found in Engine


Pages: 1

Mineat

  • Level 3 Stencyler
April 03, 2019, 12:19:17 am
In my main game, the collision rarely triggers any death animations or deaths to the actors, but in the sample game the actors die more often. Both games show that the engine performs very badly over time. What is going on?

Run Scene 1 and play it to see it. I'll upload the sample game as an attachment so look at "Test Scene 1" if you got it.
« Last Edit: May 25, 2019, 10:10:47 pm by Mineat »


New attachment added by Mineat - April 03, 2019, 12:19:48 am


Mineat

  • Level 3 Stencyler
May 19, 2019, 12:23:14 am
I now found out that the sensors work. I had set all of the enemies' collision vectors to sensors, but the collision code works more often now, just only effecting the simple actors faster since my game has simple physics.

Edit: In the sample game, if I try that, they just won't die.
« Last Edit: May 19, 2019, 12:55:25 am by Mineat »


New attachment added by Mineat - May 19, 2019, 12:57:08 am


Mineat

  • Level 3 Stencyler
May 25, 2019, 10:03:07 pm
I took out the 'Explode on Death' and 'Die on Collision' behaviors from the bullet actor in the sample game and they started dying. What happened with those two behaviors?

Edit: My problem is solved, but something is wrong with that.
Skip the 'Explode on Death' behavior, there may be a collision response bug regarding death behaviors/events that use collision.
« Last Edit: May 25, 2019, 10:09:01 pm by Mineat »


Issue updated by Mineat - May 25, 2019, 10:10:47 pm
  • Issue renamed from "Collision Physics in Engine Performs Very Badly Over Time" to "Possible Collision Physics Bug Found in Engine"
  • Category changed from (none) to Engine


Mineat

  • Level 3 Stencyler
May 27, 2019, 05:37:40 pm
I fixed it to when the actor with the behavior collides it will kill any actor that shares the behavior and it works. But one thing that would remain is that the collision system is probably based on which actor collides or is meant to collide first, which is unpredictable...


Justin

  • Master Stencyler
  • *
June 27, 2019, 05:25:16 pm
Unless I'm mistaken, there wasn't any bug in Stencyl here, right? Closing this, but let me know if I'm wrong.
  • Status changed from New to Closed


Pages: 1

Details

  • Reported
    April 03, 2019, 12:19:17 am
  • Updated
    June 27, 2019, 05:25:16 pm

  • View Status
    Public
  • Type
    Bug
  • Status
    Closed
  • Priority
    Normal
  • Version
    (none)
  • Fixed in
    (none)
  • Assigned to
    (none)
  • Category
    Engine

Tags


Attachments

* Sample Game 1.zip (1295.21 kB - downloaded 33 times.)
* Sample Game 1.zip (1303.26 kB - downloaded 27 times.)