Bug Issue: Mouse input is based on where your finger is on trackpad, not cursor position


Pages: 1

irock

  • Master Stencyler
  • *
June 26, 2019, 08:32:37 pm
b10376

Mouse X and Y on my Macbook aren't based on the cursor position relative to the window, but rather where my finger is on the trackpad. With a game resolution of 640x480, the top left of trackpad registers as 0,0 and the bottom right registers as 640,480. It also registers a click when I make any kind of initial contact with my finger on the trackpad, even when I haven't pressed down the trackpad to physically click.

If I plug in a mouse and use that, it works as expected.

Happens on Mac target. Flash works fine. Can't test Windows.
« Last Edit: June 26, 2019, 08:36:45 pm by irock »


Justin

  • Master Stencyler
  • *
June 27, 2019, 05:11:31 pm
This is due to an input bug in SDL. They've already fixed it in 2.0.10, so we're just waiting on Lime's copy of SDL to be updated to match.
  • Status changed from New to Confirmed


Pages: 1

Details

  • Reported
    June 26, 2019, 08:32:37 pm
  • Updated
    June 27, 2019, 05:11:31 pm

  • View Status
    Public
  • Type
    Bug
  • Status
    Confirmed
  • Priority
    Normal
  • Version
    (none)
  • Fixed in
    (none)
  • Assigned to
    (none)
  • Category
    Engine

Tags