Suggestion Issue: Support App Bundle Format for Android


Pages: 1

Justin

  • Master Stencyler
  • *
July 11, 2019, 02:36:58 am
This is important now to help us reduce filesize since we export both 32-bit and 64-bit code now when publishing for Android.

http://community.stencyl.com/index.php/topic,58765.0.html

https://community.openfl.org/t/how-to-make-android-app-bundle-aab-file-from-apk/11840


FMStudioGameDev

  • Subscriber - Stencyl Studio
  • *
September 07, 2019, 01:13:15 am
Can you put this on top of your to do list?

Games can now easily go over 100mb and publication with Android Studio not always works.
Moreover Google is slowly forcing everyone to use .aab instead of apk even if the app is under 100mb.

Thanks
« Last Edit: September 07, 2019, 01:19:02 am by FMStudioGameDev »


Justin

  • Master Stencyler
  • *
November 13, 2019, 07:57:41 pm
Publishing to android now outputs an app bundle instead of an apk in b10456.
  • Issue Assigned from (none) to Justin
  • Status changed from New to Resolved


FMStudioGameDev

  • Subscriber - Stencyl Studio
  • *
November 27, 2019, 10:08:41 am
Thank you for this, Justin. However, to upload an .aab it's required to use Google Play App Signing. That means create and upload an encrypted key and use it to sign the app. I tried to had a look at the documentation (https://support.google.com/googleplay/android-developer/answer/7384423) but I'm quite lost. And I'm still not sure that if I succeed in creating the new key  than Stencyl can sign the app with it. Can you have a look and guide me a bit? Thanks


Issue updated by Justin - December 07, 2019, 01:54:23 am
  • Status changed from Resolved to Assigned
  • Tags added: 4.1.0


Pages: 1

Details

  • Reported
    July 11, 2019, 02:36:58 am
  • Updated
    December 07, 2019, 01:54:23 am

  • View Status
    Public
  • Type
    Suggestion
  • Status
    Assigned
  • Priority
    Normal
  • Version
    (none)
  • Fixed in
    (none)
  • Assigned to
    Justin
  • Category
    Compiling/Testing Games

Tags