Suggestion Issue: Support for APK Expansion Files

Pages: 1


  • Subscriber - Stencyl Studio
  • *
August 05, 2019, 01:45:40 am
It would be great if Stencyl could could compile games ready for the playstore with an apk with extension file support. I've tried to find a way of doing it myself, it seems to be something that's already been done with openFL - but unfortunately it's outside my skill set!

I've just finished converting a game that I released on ios without any issues, but to get it below 100mb for the playstore, I ended up throwing away all resolutions execept x1 and x2 which is a real shame ans I know that anyone with a newer android tablet with a decent resolution is going to get a really sub optimal experience compared to the pin sharp detail that ipad users will get.


  • Subscriber - Stencyl Studio
  • *
August 14, 2019, 10:25:14 am
You can save about 10 megas this way
do a version with the flag in the openfl setting
<architecture name="arm64" exclude="armv7" if="android" />
and do another version
<architecture name="armv7" exclude="arm64" if="android" />
You have now 2 apks with 32bits and 64 bits separated instead of one apk with both. You can upload them the 2 apks on the google play store.

if stencyl cannot do the extension support, maybe they can compress the images the first time the program launches ( Im sure there's a stencyl alternative that does that, don't remember which) so that you need only 4X ?

Pages: 1


  • Reported
    August 05, 2019, 01:45:40 am
  • Updated
    August 14, 2019, 10:25:14 am

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  • Type
  • Status
  • Priority
  • Version
    Stencyl 3.5
  • Fixed in
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  • Category
    Compiling/Testing Games