Bug Issue: AdMob is using Bluetooth


Pages: 1

Guzzz

  • Subscriber - Stencyl Studio
  • *
October 07, 2019, 11:28:45 pm
When I submitted my game Apple gave me this note
Quote
ITMS-90683: Missing Purpose String in Info.plist - Your app's code references one or more APIs that access sensitive user data. The app's Info.plist file should contain a NSBluetoothAlwaysUsageDescription key with a user-facing purpose string explaining clearly and completely why your app needs the data. Starting Spring 2019, all apps submitted to the App Store that access user data are required to include a purpose string. If you're using external libraries or SDKs, they may reference APIs that require a purpose string. While your app might not use these APIs, a purpose string is still required. You can contact the developer of the library or SDK and request they release a version of their code that doesn't contain the APIs.
As it was mentioned in my post (http://community.stencyl.com/index.php/topic,59194.new.html#new) it's because of AdMob is using Bluetooth and the code of AdMob should be updated in Stencyl.
« Last Edit: October 24, 2019, 06:36:52 am by Guzzz »


Issue updated by Justin - December 08, 2019, 03:06:52 am
  • Tags added: 4.0.3


Issue updated by Justin - February 17, 2020, 12:57:40 am
  • Tags added: ios


Justin

  • Master Stencyler
  • *
May 26, 2020, 02:26:06 am
This should be fixed in b10535. Will be in public release 4.0.3.
  • Issue Assigned from (none) to Justin
  • Status changed from New to Resolved


Pages: 1

Details

  • Reported
    October 07, 2019, 11:28:45 pm
  • Updated
    May 26, 2020, 11:31:56 pm

  • View Status
    Public
  • Type
    Bug
  • Status
    Resolved
  • Priority
    Normal
  • Version
    Stencyl 3.4
  • Fixed in
    (none)
  • Assigned to
    Justin
  • Category
    Engine

Tags