Bug Issue: removeTileAt and setTileAt do not modify the collisions of previous tiles


Pages: 1

kokoscript

  • Junior Stencyler
November 15, 2019, 09:24:18 am
When using either the removeTileAt or setTileAt functions, the "pre-baked" tile collisions for the scene are not modified, when it would seem like they should be.

(See the attached image as an example.)
« Last Edit: November 15, 2019, 09:25:00 am by kokoscript »


New attachment added by kokoscript - November 15, 2019, 09:24:35 am


Issue updated by Justin - December 17, 2019, 03:01:35 am
  • Tags added: future


Justin

  • Master Stencyler
  • *
December 17, 2019, 03:03:58 am
I think there are two possible paths to take here:
1) Implement the tile combiner in the engine.
2) Allow non-combined tiles to be used, like we had in the past.


havana24

  • Subscriber - Stencyl Studio
  • *
December 17, 2019, 01:44:35 pm
I think the best solution would be the tile combiner, it would be really helpfull!


Pages: 1

Details

  • Reported
    November 15, 2019, 09:24:18 am
  • Updated
    December 17, 2019, 01:44:35 pm

  • View Status
    Public
  • Type
    Bug
  • Status
    New
  • Priority
    Normal
  • Version
    Stencyl 3.5
  • Fixed in
    (none)
  • Assigned to
    (none)
  • Category
    Engine

Tags


Attachments


* collisionIssue.png (50.85 kB, 418x305 - viewed 87 times.)