Bug Issue: screen scaling not covering android navigation bar


Pages: 1

hairyfingers

  • Subscriber - Stencyl Studio
  • *
December 28, 2015, 04:41:10 pm
Hi

See attachment for a simple Android game to show the issue.  When the mobile game scaling is set to "Scale To Fit (Full Screen)"  and target is Kit Kat 4.4 the tiles do not fill the Android navigation bar area fully, they drop out before leaving the screen.  If the target is set to jelly bean then the navigation bar is shown at all times and this hides the drop out that happens when in the fully immersive mode of kit kat.

thanks
« Last Edit: February 03, 2016, 04:07:43 pm by hairyfingers »


hairyfingers

  • Subscriber - Stencyl Studio
  • *
January 10, 2016, 01:23:38 pm
any chance of this being acknowledged?


hairyfingers

  • Subscriber - Stencyl Studio
  • *
January 20, 2016, 10:30:05 am
ummmm..... anybody?


New attachment added by hairyfingers - February 03, 2016, 04:08:01 pm


Justin

  • Master Stencyler
  • *
July 10, 2018, 06:44:12 pm
Not sure if this was fixed before or after the 3.5 update, but it looks fine now.
  • Status changed from New to Resolved


Pages: 1

Details

  • Reported
    December 28, 2015, 04:41:10 pm
  • Updated
    July 10, 2018, 06:44:12 pm

  • View Status
    Public
  • Type
    Bug
  • Status
    Resolved
  • Priority
    Normal
  • Version
    Stencyl 3.3, 3.3.0, 3.3.1, Stencyl 3.4, 3.4.0 beta
  • Fixed in
    (none)
  • Assigned to
    (none)
  • Category
    Game Scaling

Tags


Attachments

* TileScrollIssue.stencyl (389.59 kB - downloaded 114 times.)