Bug Issue: Cppia: "exit loop" skips rest of event


Pages: 1

NobodyX

  • Master Stencyler
  • *
September 23, 2015, 09:22:47 am
In Cppia, the exit loop block will skip the entire rest of the event, instead of just affecting the loop. If I test in Flash it works correctly, but in Cppia it doesn't.


Issue updated by Jon - September 23, 2015, 10:49:19 am
  • Issue Assigned from (none) to Justin


Issue updated by captaincomic - September 30, 2015, 05:47:45 pm
  • Tags added: cppia


New attachment added by Justin - March 14, 2016, 08:50:30 am


Justin

  • Master Stencyler
  • *
March 14, 2016, 08:50:47 am
I wasn't able to reproduce this with a simple test (attached). Any chance you could either figure out a minimal setup to repro, or confirm it still happens in your game and send it to me?
  • Status changed from New to Need Info


NobodyX

  • Master Stencyler
  • *
April 06, 2016, 03:01:28 pm
I can't reproduce it now either. I don't remember where in my games I encountered the problem originally, sorry! :(


Issue updated by Justin - April 06, 2016, 03:18:30 pm
  • Status changed from Need Info to Closed


Pages: 1

Details

  • Reported
    September 23, 2015, 09:22:47 am
  • Updated
    April 06, 2016, 03:18:30 pm

  • View Status
    Public
  • Type
    Bug
  • Status
    Closed
  • Priority
    Normal
  • Version
    Stencyl 3.3, 3.3.2
  • Fixed in
    (none)
  • Assigned to
    Justin
  • Category
    Engine

Tags


Attachments


* Screenshot 2016-03-14 08.43.22.png (19.55 kB, 530x312 - viewed 133 times.)