Bug Issue: Collision groups not switching

Pages: 1


  • Junior Stencyler
July 03, 2016, 05:08:19 pm
I have an Actor with two animations.  By default, it is lethal to my player on contact.  I have a switch that changes the Actor's animation to a new one that is supposed to be non-lethal.

The Actor is composed of two collision shapes, one rectangle and one polygon.  In the Collision Editor, I have flagged the shapes as in a Lethal group for the default, and both in a Nonlethal group for the alternate animation.

During the game, hitting the switch changes the Actor's animation to the supposed nonlethal one, but the Actor remains lethal to my player.  I have triple checked to make sure each shape is flagged properly.  The groups are set up properly.

Bug or am I doing something wrong?


  • Master Stencyler
  • *
August 26, 2016, 02:27:20 pm
I'd recommend using the Ask a Question board to get help with this. If you determine that there is a bug, you'd need to provide more info, such as a sample game that exhibits the issue, or specific steps to reproduce the bug.
  • Status changed from New to Closed

Pages: 1


  • Reported
    July 03, 2016, 05:08:19 pm
  • Updated
    August 26, 2016, 02:27:20 pm

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  • Type
  • Status
  • Priority
  • Version
    3.4.0 beta2
  • Fixed in
  • Assigned to
  • Category
    Collision Groups