Bug Issue: get pixel crashes iOS if repeated quickly


Pages: 1

designpeg

  • Subscriber - Stencyl Studio
  • *
September 05, 2016, 10:48:02 am
Hi, this took me a bit to get to the bottom of, after getting seemingly random crashes.

I use the get pixel block to test whether two or more overlapping touched actors have transparency, so that I can select and move the correct one.

if the block is called too many times in a frame it crashes IOS (not flash, not the emulator or Cppia)


rob1221

  • Master Stencyler
  • *
April 30, 2017, 06:44:16 am
I'm guessing an issue like this would affect Android as well.  How many times is too many?  Do you have a sample game that shows the problem?
  • Status changed from New to Need Info


designpeg

  • Subscriber - Stencyl Studio
  • *
May 02, 2017, 03:40:59 am
Hi, I'll have to check how I got around this issue - it was a while ago, I'll try and dig out a test game that showed the issue.


Justin

  • Master Stencyler
  • *
July 11, 2018, 12:04:47 am
Bump?


Issue updated by Justin - January 16, 2019, 09:09:32 am
  • Status changed from Need Info to Closed


Pages: 1

Details

  • Reported
    September 05, 2016, 10:48:02 am
  • Updated
    January 16, 2019, 09:09:32 am

  • View Status
    Public
  • Type
    Bug
  • Status
    Closed
  • Priority
    Normal
  • Version
    Stencyl 3.4, 3.4.0 beta4
  • Fixed in
    (none)
  • Assigned to
    (none)
  • Category
    Engine

Tags