Suggestion Issue: Skeletal Animation support(Spriter recommended).


Pages: 1

Exotic Game Maker

  • Level 1 Stencyler
October 16, 2016, 05:31:17 am
Hi.I think Stencyl is stable enough at the moment and now needs more features.I saw my friend's game which have been made by unity.He uses Spriter to make the game animations and uses Spriter run time to import them in unity.His game has thousands of animation frames but All of these animations frames have only 400 Kb size because he doesn't export each frame separately in raster formats such as .png or .jpg instead he import them with Spriter run time in unity and then he controls the character animation(such as bones rotation or movement) in unity because the data of bones rotation or movement have been saved in a data file(such as json).He uses spriter because it's reasonable price and good features(it's time line is a little annoying).Spine is better but is a little expensive.
« Last Edit: October 18, 2016, 02:09:00 am by Exotic Game Maker »


LIBERADO

  • Expert Stencyler
  • *
October 16, 2016, 12:32:41 pm
+1


designpeg

  • Subscriber - Stencyl Studio
  • *
October 25, 2016, 02:01:08 am
This would be great, I use spine at the moment, and export to png sequence, but actual skeletal support would be so much better.


Pages: 1

Details

  • Reported
    October 16, 2016, 05:31:17 am
  • Updated
    October 25, 2016, 02:01:08 am

  • View Status
    Public
  • Type
    Suggestion
  • Status
    New
  • Priority
    Normal
  • Version
    Stencyl 3.4
  • Fixed in
    (none)
  • Assigned to
    (none)
  • Category
    Animation Editor

Tags