Bug Issue: Stencyl iOS games load all atlases on startup

Pages: 1


  • Level 3 Stencyler
October 05, 2015, 05:29:02 pm
I created a test game to show that Stencyl loads all Atlases on startup.

When testing the game, press the screen to see which atlases are loaded in various scenes.  In the first scene ONLY Atlas 0 should be loaded... but as you can see 1-3 are loaded  (all atlases sensed).

The problem with Stencyl games loading ALL Atlases on startup is that it crashes iOS devices with >1x artwork and moderate-to-large atlases. 

The game I've been working-on for 2 years played perfectly with Stencyl 2 using 2x & 4x artwork.  Now it crashes with anything over 1x loaded... after the splash screen, the game closes itself every time.  This needs to be fixed ASAP to release my game to mobile platforms. 

A test game is posted here: http://community.stencyl.com/index.php/topic,44452.0.html

Issue updated by Jon - October 06, 2015, 12:05:45 am
  • Issue Assigned from (none) to Justin


  • Master Stencyler
  • *
October 22, 2015, 02:40:11 pm
Replied in the forum thread.

Issue updated by Justin - October 22, 2015, 03:50:22 pm
  • Status changed from New to Resolved

Issue updated by Justin - April 06, 2016, 11:00:10 am
  • Status changed from Resolved to Closed

Pages: 1


  • Reported
    October 05, 2015, 05:29:02 pm
  • Updated
    April 06, 2016, 11:00:10 am

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