After sleepover..
Difference between font testing game(from above) and project(with problem) is in game attributes..
in game I call drawing word from game attributes and in font testing game I call word from screen attributes...
down in attachment
attributes; word, rijeć & jebo
when testing in flash all work
on android device only jebo shows čćžđš letters.
conclusion for android:
if you use Getter attribute (list) you don't need to use convertToPseudoUnicode(),
If you use game attribute (list) you need to convert text to Getter attribute and use convertToPseudoUnicode(),
topic;
http://community.stencyl.com/index.php/index.php?topic=44297.msg247831#msg247831don't show solution and esttt.stencyl file can not be opened on my machine.